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Full-Text Articles in Social and Behavioral Sciences
Examining Possible Perceptual Proxies Of Flow State, Devin Michael Gill
Examining Possible Perceptual Proxies Of Flow State, Devin Michael Gill
Theses and Dissertations
Nakamura and Csikszentmihalyi (2002) define flow as an individual's deep engagement in an intrinsically rewarding activity. McGonigal (2011) suggests that video games are flow elicitors. If video games are flow elicitors, then spatial, agentic, and temporal perception required for game play may relate to flow in predictable manners. Over two experiments, a simple video game with contextual (i.e., implied friction) and conceptual (i.e., ambiguous stimulus labeled either bullet-train or house) manipulations was used to elicit flow. Effects of the manipulations were assessed trial-by-trial on two dimensions of flow (i.e., agency and temporal perception) and spatial planning, as well as an …