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Social and Behavioral Sciences Commons™
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- Keyword
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- Expertise (2)
- Analysis (1)
- Application (1)
- Blogs (1)
- Chess (1)
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- Design-based research (1)
- Developmental stages (1)
- Final development (1)
- Go (1)
- Iterative design (1)
- Knowledge structures (1)
- Language (1)
- Memory behaviour (1)
- Music (1)
- Neurosciences (1)
- Online courses (1)
- Online metacognitive tool development (1)
- Perception (1)
- Performance (1)
- Reflection (1)
- Retrieval structures (1)
- Short-term memory (1)
- Sports (1)
- Students (1)
- Technology (1)
- University (1)
- [RSTDPub] (1)
Articles 1 - 4 of 4
Full-Text Articles in Social and Behavioral Sciences
Editorial: Neural Implementation Of Expertise, Merim Bilalic, Robert Langner, Guillermo J. Campitelli, Luca Turella, Wolfgang Grodd
Editorial: Neural Implementation Of Expertise, Merim Bilalic, Robert Langner, Guillermo J. Campitelli, Luca Turella, Wolfgang Grodd
Research outputs 2014 to 2021
How the brain enables humans to reach an outstanding level of performance typical of expertise is of great interest to cognitive neuroscience, as demonstrated by the number and diversity of the articles in this Research Topic (RT). The RT presents a collection of 23 articles written by 80 authors on traditional expertise topics such as sport, board games, and music, but also on the expertise aspects of everyday skills, such as language and the perception of faces and objects. Just as the topics in the RT are diverse, so are the neuroimaging techniques employed and the article formats. Here we …
Memory Behaviour Requires Knowledge Structures, Not Memory Stores, Guillermo J. Campitelli
Memory Behaviour Requires Knowledge Structures, Not Memory Stores, Guillermo J. Campitelli
Research outputs 2014 to 2021
Since the inception of cognitive psychology dominant theories of memory behavior have used the storage metaphor. In the multi-store models (e.g., Broadbent, 1958; Atkinson and Shiffrin, 1968; Baddeley and Hitch, 1974) the memory system comprises one or more short-term memory (STM) stores and a long-term memory (LTM) store. These stores are places where information is located for varying periods of time (i.e., seconds in the STM stores, and minutes to lifetime in the LTM store) and they have varying capacity limits: large for the LTM store, very limited for the STM store—4 to 7 items, see Miller (1956), Broadbent (1958), …
Online Metacognitive Tool Development: Final Development, Joseph Luca, Mark Mcmahon
Online Metacognitive Tool Development: Final Development, Joseph Luca, Mark Mcmahon
Research outputs pre 2011
The authors of this paper have been developing an online metacognitive tool over the past four years through a process of iterative design and development stages using Design-Based research. Based on feedback from students, tutors and peers, the application has now been finally developed and is available for public download. The application helps students working in teams reflect on their learning strategies through a process of planning, monitoring and evaluation, and allows students to reflect on their performance.
We've Thrown Away The Pens, But Are They Learning? Using Blogs In Higher Education, Katrina Strampel, Ron Oliver
We've Thrown Away The Pens, But Are They Learning? Using Blogs In Higher Education, Katrina Strampel, Ron Oliver
Research outputs pre 2011
In today’s university classrooms, “the time of restricting students products and learning opportunities to ink on paper are past” (Siegle, 2007). Blogs are only one of many computer-mediated technologies starting to dominate blended and wholly online courses. Most people assume that using these technologies, because it is what the students want, will translate into increased learning opportunities. As the literature continuously asserts, however, learning, and especially reflection, does not just happen (Boud, Keogh, & Walker, 1985). It seems imperative, therefore, that extra measures are taken when any technology is being implemented in a university classroom to ensure high levels of …