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Full-Text Articles in Social and Behavioral Sciences
Faith Development Beyond Religion: The Ngo As Site Of Islamic Reform, Nermmen Mouftah
Faith Development Beyond Religion: The Ngo As Site Of Islamic Reform, Nermmen Mouftah
Scholarship and Professional Work - LAS
Anthropological field studies of nongovernmental organizations (NGOs) in their unique cultural and political contexts. Cultures of Doing Good: Anthropologists and NGOs serves as a foundational text to advance a growing subfield of social science inquiry: the anthropology of nongovernmental organizations (NGOs). Thorough introductory chapters provide a short history of NGO anthropology, address how the study of NGOs contributes to anthropology more broadly, and examine ways that anthropological studies of NGOs expand research agendas spawned by other disciplines. In addition, the theoretical concepts and debates that have anchored the analysis of NGOs since they entered scholarly discourse after World War II …
Cosgrove, John (Fa 1111), Manuscripts & Folklife Archives
Cosgrove, John (Fa 1111), Manuscripts & Folklife Archives
Folklife Archives Finding Aids
Finding aid and full-text scan of the paper (Click on "Additional Files" below) for Folklife Archives Project 1111. Student folk studies project titled: “The Process of Basket Making” which includes survey sheets with descriptions of the traditional basket making process in Edmonson County, Kentucky. Sheets may include a brief description of pictured equipment, traditional practice, tale, and belief.
Mcdonald, William Rush, B. 1951 (Fa 1090), Manuscripts & Folklife Archives
Mcdonald, William Rush, B. 1951 (Fa 1090), Manuscripts & Folklife Archives
Folklife Archives Finding Aids
Finding aid only for Folklife Archives Project FA 1090. Student folk studies project titled: “Singing Schools,” which includes survey sheets describing the traditions and practices of singing schools in Hart County, Kentucky. Sheets include informant’s age and address, memory, and text classification along with names and photos.
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Consumers, Clergy, And Clinicians In Collaboration: Ongoing Implementation And Evaluation Of A Mental Wellness Program, Glen Milstein, Dennis Middel, Adriana Espinosa
Consumers, Clergy, And Clinicians In Collaboration: Ongoing Implementation And Evaluation Of A Mental Wellness Program, Glen Milstein, Dennis Middel, Adriana Espinosa
Publications and Research
As a foundation of most cultures, with roots in persons’ early development, religion can be a source of hope as well as denigration. Some religious institutions have made attempts to help persons with mental health problems, and some mental health professionals have sought to engage religion resources. These programs have rarely been sustained. In 2008, the Mental Health Center of Denver (MHCD) developed a program to assess the utility of religion resources within mental health care. In response to positive feedback, MHCD appointed a director of Faith and Spiritual Wellness who facilitates community outreach to faith communities and spiritual integration …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
“Man, Don’T Feel Like A Woman”: Christian Scriptural Interpretations, The Binary Gender System, And How They Can Lead To Misogyny And Homophobia, Alyssa Froehling
“Man, Don’T Feel Like A Woman”: Christian Scriptural Interpretations, The Binary Gender System, And How They Can Lead To Misogyny And Homophobia, Alyssa Froehling
Audre Lorde Writing Prize
This paper utilizes different analyses of scripture to argue that a binary gender system is not inherent in Christianity. Contemporary societal norms placed onto Christianity contribute to the oppression of women and those in LGBTQ+ communities.
'Dare To Be Different': How Religious Groups Frame And Enact Appropriate Sexuality And Gender Norms Among Young Adults, Rhys Williams, Courtney Ann Irby, R. Stephen Warner
'Dare To Be Different': How Religious Groups Frame And Enact Appropriate Sexuality And Gender Norms Among Young Adults, Rhys Williams, Courtney Ann Irby, R. Stephen Warner
Sociology: Faculty Publications and Other Works
Purpose
The sexual lives of religious youth and young adults have been an increasing topic of interest since the rise of abstinence-only education and attendant programs in many religious institutions. But while we know a lot about individual-level rates of sexual behavior, far less is known about how religious organizations shape and mediate sexuality. We draw on data from observations with youth and young adult ministries and interviews with religious young adults and adult leaders from Muslim, Hindu, and Protestant Christian groups in order to examine how religious adults in positions of organizational authority work to manage the gender and …
Librarians Building Digital Learning Objects Supporting Cultural Understanding: Fulbright-Hays Seminar Abroad In Morocco And Tunisia, Michael J. Miller
Librarians Building Digital Learning Objects Supporting Cultural Understanding: Fulbright-Hays Seminar Abroad In Morocco And Tunisia, Michael J. Miller
Publications and Research
Chapter explores a 2011 Fulbright- Hays Seminar experience in Morocco/Tunisia related to comparative religion. The grant process is explained, Seminar is detailed, and the curriculum project is detailed.
Spiritual Journeys: A Study Of Ifá /Òrìṣà Practitioners In The United States Initiated In Nigeria, Tony Van Der Meer
Spiritual Journeys: A Study Of Ifá /Òrìṣà Practitioners In The United States Initiated In Nigeria, Tony Van Der Meer
Antioch University Dissertations & Theses
The purpose of this study is to understand the culture of one of the newest branches of traditional Yorùbá Ifá/Òrìṣà practice in the United States from practitioners born in the United States that were initiated in Nigeria, West Africa.The epistemology of the Ifá/Òrìṣà belief system in the United States has been based on the history and influence of Regla de Ocha or Santeria that developed out of Cuban innovation and practice.This is an ethnographic and auto-ethnographic study that pulls from participant observation, field notes, interviews, and photos as data.The central question of this dissertation is what are the challenges and …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …