Open Access. Powered by Scholars. Published by Universities.®
Social and Behavioral Sciences Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- Game design (2)
- History (2)
- Jewish (2)
- Judaism (2)
- Mobile games (2)
-
- Augmented reality games (1)
- Civic and democratic education (1)
- Civics (1)
- Collaboration (1)
- Cooperation (1)
- Design case (1)
- Design-based research (1)
- Disenfranchised groups (1)
- Diversity (1)
- Education (1)
- Games and learning (1)
- Games for learning (1)
- Gamevironments (1)
- History education; augmented reality games; Jewish history; Jewish education (1)
- Hometown Teams (1)
- Immigrant history (1)
- Immigrant history; labor history; women’s history; place-based games (1)
- Jewish Gamevironments (1)
- Jewish history (1)
- Labour history (1)
- Maimonides (1)
- Medieval (1)
- Mishnah Torah (1)
- Mixed methods (1)
- Overload thesis (1)
Articles 1 - 6 of 6
Full-Text Articles in Social and Behavioral Sciences
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.
Uk Governance: From Overloading To Freeloading, Richard Woodward
Uk Governance: From Overloading To Freeloading, Richard Woodward
Articles
The UK's ongoing political turbulence has prompted a reprise of debates from the 1970s when many concluded the country was ungovernable. Then, the most influential diagnosis conceptualised the UK's governance problem as one of ‘overloading’ caused by the electorate's excessive expectations. This article argues that these accounts overlooked another phenomenon besieging UK governance during this period. This phenomenon was freeloading: the withering of government capacity deriving from the ability of actors to enjoy the benefits of citizenship without altogether contributing to the cost. In the interim, these problems have become endemic, not least because of the unspoken but discernible policy …
Exhibit Still Open To The Public, Wendy Bradley Richter
Exhibit Still Open To The Public, Wendy Bradley Richter
Articles
Time is running out for Clark County area citizens to enjoy a Smithsonian Museum exhibit here in Arkadelphia.
The Smithsonian Institution Traveling Exhibition Service of the Museum on Main Street program and the Arkansas Humanities Council have partnered to bring "Hometown Teams: How Sports Shape America" to Ouachita Baptist University.
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …