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Social and Behavioral Sciences Commons

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Applied Behavior Analysis

Research Collection School of Social Sciences

Anxiety

Publication Year

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Full-Text Articles in Social and Behavioral Sciences

Testing Theoretical Assumptions Underlying The Relation Between Anxiety, Mind Wandering, And Task-Switching: A Diffusion Model Analysis, Andree Hartanto, Hwajin Yang Apr 2022

Testing Theoretical Assumptions Underlying The Relation Between Anxiety, Mind Wandering, And Task-Switching: A Diffusion Model Analysis, Andree Hartanto, Hwajin Yang

Research Collection School of Social Sciences

Despite the well-documented negative effects of anxiety on task-switching (switch costs), few studies have directly tested major theoretical assumptions about (a) the specific processing component of task-switching that is impaired by anxiety, (b) anxious individuals’ strategies during task-switching, and (c) the mediating role of mind wandering in the relation between anxiety and task-switching. We addressed these issues using a stochastic diffusion model analysis and novel thought-probe technique in the task-switching paradigm. Our results suggest that the locus of impaired switch costs under state anxiety lies in the efficiency of task-set reconfiguration and not in proactive interference processing. Moreover, state anxiety …


A Critical Review On The Moderating Role Of Contextual Factors In The Associations Between Video Gaming And Well-Being, Andree Hartanto, Verity Yu Qing Lua, Frosch Yi Xuan Quek, Jose C. Yong, Matthew H. S. Ng Aug 2021

A Critical Review On The Moderating Role Of Contextual Factors In The Associations Between Video Gaming And Well-Being, Andree Hartanto, Verity Yu Qing Lua, Frosch Yi Xuan Quek, Jose C. Yong, Matthew H. S. Ng

Research Collection School of Social Sciences

The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming. However, there seems to be a paradox associated with the effect of video gaming on gamers' well-being—namely, while most video game players cite “fun” as their motivation to play video games, video games continue to hold a notorious reputation among some researchers for being detrimental to mental health and emotional well-being as measured by indicators such as happiness, perceived stress, anxiety, and depressive symptoms. We suggest …