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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem Feb 2023

Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem

The STEAM Journal

This work found that there exists a correlation between student motivation in science, technology, engineering and mathematics (STEM) and student participation in the arts during high school with self-efficacy being a mediator. STEM is an important component of student success from a broad, national, perspective, as well as from a domain-specific point of view. The results of this work may provide aid to teachers, parents, administrators, and even students seeking to find ways to increase student motivation and performance in the STEM subjects. Additionally, this work may be of interest to advocates of the arts. This quantitative correlational study was …


Dramathizing Functions: Building Connections Between Mathematics And Arts, Gunhan Caglayan Jan 2016

Dramathizing Functions: Building Connections Between Mathematics And Arts, Gunhan Caglayan

Journal of Humanistic Mathematics

This article focuses on connections between mathematics and performance arts (drama). More specifically we offer an exposition of a segment of college algebra mathematics (an introduction to functions), with an approach primarily emphasizing the aesthetic aspects of mathematical learning, teaching, and performing.


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


Women And Technology: Reversing The Trends Of Attrition And Obtaining A Balance, Gondy Leroy, Kristin M. Tolle, Linda Perkins Jan 2008

Women And Technology: Reversing The Trends Of Attrition And Obtaining A Balance, Gondy Leroy, Kristin M. Tolle, Linda Perkins

CGU Faculty Publications and Research

Many reports and technical news bulletins presented by organizations such as the National Science Foundation (NSF), the Institute of Electrical and Electronics Engineers (IEEE), the Association for Computing Machinery (ACM), and the National Center for Women & Information Technology (NCWIT) highlight that few female and minority college students are choosing science, technology, engineering, and math (STEM) fields of study or careers. For those who choose STEM fields, attrition both during education and in the workplace is pervasive. NSF reports in its 2006 Science Indicators that women account for only 27% of the bachelor’s degrees in computer sciences. And although the …


Course Syllabus: Perspectives On Computers And Society, Judith V. Grabiner Oct 1982

Course Syllabus: Perspectives On Computers And Society, Judith V. Grabiner

Pitzer Faculty Publications and Research

Weizenbaum's statement is a compelling exhortation to his fellow professionals; nevertheless, I cannot wholly agree. It should be possible for nonprofessionals to understand, as a result of their own reading and experience, how computers interact with the rest of human life. The problems are not just technical, and their nature is not entirely unprecedented.