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Articles 1 - 5 of 5
Full-Text Articles in Physical Sciences and Mathematics
Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem
Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem
The STEAM Journal
This work found that there exists a correlation between student motivation in science, technology, engineering and mathematics (STEM) and student participation in the arts during high school with self-efficacy being a mediator. STEM is an important component of student success from a broad, national, perspective, as well as from a domain-specific point of view. The results of this work may provide aid to teachers, parents, administrators, and even students seeking to find ways to increase student motivation and performance in the STEM subjects. Additionally, this work may be of interest to advocates of the arts. This quantitative correlational study was …
Dramathizing Functions: Building Connections Between Mathematics And Arts, Gunhan Caglayan
Dramathizing Functions: Building Connections Between Mathematics And Arts, Gunhan Caglayan
Journal of Humanistic Mathematics
This article focuses on connections between mathematics and performance arts (drama). More specifically we offer an exposition of a segment of college algebra mathematics (an introduction to functions), with an approach primarily emphasizing the aesthetic aspects of mathematical learning, teaching, and performing.
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …
Women And Technology: Reversing The Trends Of Attrition And Obtaining A Balance, Gondy Leroy, Kristin M. Tolle, Linda Perkins
Women And Technology: Reversing The Trends Of Attrition And Obtaining A Balance, Gondy Leroy, Kristin M. Tolle, Linda Perkins
CGU Faculty Publications and Research
Many reports and technical news bulletins presented by organizations such as the National Science Foundation (NSF), the Institute of Electrical and Electronics Engineers (IEEE), the Association for Computing Machinery (ACM), and the National Center for Women & Information Technology (NCWIT) highlight that few female and minority college students are choosing science, technology, engineering, and math (STEM) fields of study or careers. For those who choose STEM fields, attrition both during education and in the workplace is pervasive. NSF reports in its 2006 Science Indicators that women account for only 27% of the bachelor’s degrees in computer sciences. And although the …
Course Syllabus: Perspectives On Computers And Society, Judith V. Grabiner
Course Syllabus: Perspectives On Computers And Society, Judith V. Grabiner
Pitzer Faculty Publications and Research
Weizenbaum's statement is a compelling exhortation to his fellow professionals; nevertheless, I cannot wholly agree. It should be possible for nonprofessionals to understand, as a result of their own reading and experience, how computers interact with the rest of human life. The problems are not just technical, and their nature is not entirely unprecedented.