Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Physical Sciences and Mathematics

Advancing Game Development And Ai Integration: An Extensible Game Engine With Integrated Ai Support For Real-World Deployment And Efficient Model Development, Ryan Anderson May 2024

Advancing Game Development And Ai Integration: An Extensible Game Engine With Integrated Ai Support For Real-World Deployment And Efficient Model Development, Ryan Anderson

All Graduate Theses and Dissertations, Fall 2023 to Present

This thesis introduces Acacia, a game engine with built-in artificial intelligence (AI) capabilities. Acacia allows game developers to effortlessly incorporate Reinforcement Learning (RL) algorithms into their creations. By tagging game elements to convey information about the game state or rewards, developers gain precise control over how RL algorithms interact with their games, mirroring real player behavior or providing full knowledge of the game world.

To showcase Acacia’s versatility, the thesis presents three games across different genres, each demonstrating the engine’s AI plugin. The goal is to establish Acacia as a preferred resource for creating 2D games with RL support without …


A Model For Bioaugmented Anaerobic Granule, Amitesh Mahajan May 2018

A Model For Bioaugmented Anaerobic Granule, Amitesh Mahajan

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

In this study, we have created a simulation model which is concerned about digesting cellulose, as a major component of microalgae in a bioreactor. This model is designed to generate a computational model that simulates the process of granulation in anaerobic sludge and aims to investigate scenarios of possible granular bioaugmentation. Once a mature granule is formed, protein is used as an alternative substrate that will be supplied to a mature granule. Protein, being a main component of cyanobacteria, will promote growth and incorporation of a cell type that can degrade protein (selective pressure). The model developed in a cDynoMiCs …


Peer-To-Peer Simulation Of Massive Virtual Environments, James Dean Mathias May 2012

Peer-To-Peer Simulation Of Massive Virtual Environments, James Dean Mathias

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

Massively multiplayer games make up a large and growing segment of the computer game industry. One of the best known examples of these games is World of Warcraft, developed and published by Activision Blizzard. World of Warcraft boasts a subscriber base of over eleven million active subscribers, earning an estimated $1 billion dollars in 2010.

Some of the core issues for companies that publish these games are the cost of the computers, Internet bandwidth usage, and supporting technical staff. These costs easily reach hundreds of thousands of dollars each month, and in the case of World of Warcraft, millions of …


Task Scheduling And Simulation, Martin Lee Mayne May 2006

Task Scheduling And Simulation, Martin Lee Mayne

Undergraduate Honors Capstone Projects

Scheduling is a problem that is not only common computer science, but which also comes up in a variety of real world situations. Whether multi-threading computer processes, scheduling airport traffic, optimizing assembly line production and manufacturing, or ensuring that enough employees are on the floor at a given time, scheduling is important for increasing efficiency, reducing costs, optimizing production, and meeting deadlines. Scheduling has been used throughout history and has increased in efficacy through the years. Modem computerized scheduling techniques are typically much better than human calculations and often produce surprising insights and results which would have been otherwise passed …