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Full-Text Articles in Physical Sciences and Mathematics

Underwater Acoustic Signal Analysis Toolkit, Kirk Bienvenu Jr Dec 2017

Underwater Acoustic Signal Analysis Toolkit, Kirk Bienvenu Jr

University of New Orleans Theses and Dissertations

This project started early in the summer of 2016 when it became evident there was a need for an effective and efficient signal analysis toolkit for the Littoral Acoustic Demonstration Center Gulf Ecological Monitoring and Modeling (LADC-GEMM) Research Consortium. LADC-GEMM collected underwater acoustic data in the northern Gulf of Mexico during the summer of 2015 using Environmental Acoustic Recording Systems (EARS) buoys. Much of the visualization of data was handled through short scripts and executed through terminal commands, each time requiring the data to be loaded into memory and parameters to be fed through arguments. The vision was to develop …


Hardware Design Theory (Using Raspberry Pi), Anthony Kelly, Thomas Blum Dr. May 2017

Hardware Design Theory (Using Raspberry Pi), Anthony Kelly, Thomas Blum Dr.

Undergraduate Research

The concept for this research proposal is focused on achieving three main objectives:

1) To understand the logic and design behind the Raspberry Pi (RbP) mini-computer model, including: all hardware components and their functions, the capabilities [and limits] of the RbP, and the circuit engineering for these components.

2) To be able to, using the Python high-level language, duplicate, manipulate, and create RbP projects ranging from basic user-input and response systems to the theories behind more intricate and complicated observatory sensors.

3) Simultaneously, in order to combine a mutual shared interest of History and to blend in work done within …


Grasping The Void: Immersion Tactics Using Gesture Controlled Physics Interaction Systems In Virtual Reality, Avery Rapson Jan 2017

Grasping The Void: Immersion Tactics Using Gesture Controlled Physics Interaction Systems In Virtual Reality, Avery Rapson

Senior Independent Study Theses

This thesis uses the HTC Vive in Unity to compare two different types of object interaction systems in order to determine the effectiveness of physics based interaction systems in a virtual environment. The research problem that motivates this project is the fact that there is no standardized method for defining successful object interaction techniques in VR. There are numerous interaction techniques in VR that fall short of simulating realistic object interaction. This project explores a physics based interaction system and examines how effective it is by comparing it to a non-physics based system. A model house with various interactable objects …