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Physical Sciences and Mathematics Commons

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Machine learning

Arts and Humanities

Bard College

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Full-Text Articles in Physical Sciences and Mathematics

Mouse Vs. Machine: The Game, Cafferty Aiko Frattarelli Jan 2017

Mouse Vs. Machine: The Game, Cafferty Aiko Frattarelli

Senior Projects Spring 2017

Many modern video games built by big name companies are coded by a group of people together using, and possibly modifying, an already designed game engine. These games usually have another group of people creating the artwork. In this project, I coded and designed a video game from scratch, as well as created all the artwork used in the game. The player controls a mouse character who fights a variety of monsters. In order to create the complexity of the game, I implement basic neural networks as the enemy artificial intelligence, i.e. the decision making process of the enemy. It …


Algorithmic Music Composition And Accompaniment Using Neural Networks, Daniel Wilton Risdon Jan 2016

Algorithmic Music Composition And Accompaniment Using Neural Networks, Daniel Wilton Risdon

Senior Projects Spring 2016

The goal of this project was to use neural networks as a tool for live music performance. Specifically, the intention was to adapt a preexisting neural network code library to work in Max, a visual programming language commonly used to create instruments and effects for electronic music and audio processing. This was done using ConvNetJS, a JavaScript library created by Andrej Karpathy.

Several neural network models were trained using a range of different training data, including music from various genres. The resulting neural network-based instruments were used to play brief pieces of music, which they used as input to create …