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Full-Text Articles in Physical Sciences and Mathematics
The European Commission And Ai: Guidelines, Acts And Plans Impacting The Teaching Of Ai And Teaching With Ai, Keith Quille, Brett A. Becker, Lidia Vidal-Meliá
The European Commission And Ai: Guidelines, Acts And Plans Impacting The Teaching Of Ai And Teaching With Ai, Keith Quille, Brett A. Becker, Lidia Vidal-Meliá
Academic Posters Collection
Recent developments, guidelines, and acts by the European Commission have started to frame policy for AI and related areas such as ML and data, not only for the broader community, but in the context of education specifically. This poster presents a succinct overview of these developments. Specifically, we look to bring together all publications that might impact the teaching of AI (for example, teacher expectations in the coming years around AI competencies) and publications that affect the use of AI in the classroom. We mean using tools and systems that incorporate both ‘Good Old Fashioned’ AI and those that can …
Check Your Tech - The Ethics Of Gamification In Education, Dympna O'Sullivan, Ioannis Stavrakakis, Damian Gordon, Anna Becevel
Check Your Tech - The Ethics Of Gamification In Education, Dympna O'Sullivan, Ioannis Stavrakakis, Damian Gordon, Anna Becevel
Conference papers
No abstract provided.
Existing Competencies In The Teaching Of Ethics In Computer Science Faculties, Ethics4eu Consortium
Existing Competencies In The Teaching Of Ethics In Computer Science Faculties, Ethics4eu Consortium
Reports
This report is one of the deliverables for the Ethics4EU project. It presents results obtained from a survey conducted in early 2020 that polled faculty from Computer Science and related disciplines on teaching practices in Computer Ethics in Computer Science across Europe. The survey was completed by respondents from 61 universities across 23 European countries. Participants were surveyed on whether or not Computer Ethics is taught to Computer Science students at each institution, the reasons why Computer Ethics is or is not taught, how Computer Ethics is taught (for example, as a standalone course or embedded within other courses), the …
European Values For Ethics In Digital Technology, Ethics4eu Consortium
European Values For Ethics In Digital Technology, Ethics4eu Consortium
Reports
Digital Ethics deals with the impact of digital Information and Communication Technologies (ICT) on our societies and the environment at large. It covers a wide spectrum of societal and ethical impacts including issues such as data governance, privacy and personal data, Artificial Intelligence (AI), algorithmic decision-making and pervasive technologies. Importantly, it is not only about hardware and software, but it also concerns systems, how people and organizations and society and technology interact. In addition, with Digital Ethics comes the added variable of assessing the ethical implications of artefacts which may not yet exist, or artefacts which may have impacts we …
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley
Conference papers
The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.
To equip these developers to rise to this challenge and to create a positive future for the use …
Empowering Qualitative Research Methods In Education With Artificial Intelligence, Luca Longo
Empowering Qualitative Research Methods In Education With Artificial Intelligence, Luca Longo
Conference papers
Artificial Intelligence is one of the fastest growing disciplines, disrupting many sectors. Originally mainly for computer scientists and engineers, it has been expanding its horizons and empowering many other disciplines contributing to the development of many novel applications in many sectors. These include medicine and health care, business and finance, psychology and neuroscience, physics and biology to mention a few. However, one of the disciplines in which artificial intelligence has not been fully explored and exploited yet is education. In this discipline, many research methods are employed by scholars, lecturers and practitioners to investigate the impact of different instructional approaches …
Universal Design, Education And Technology, Ciaran O'Leary, Damian Gordon
Universal Design, Education And Technology, Ciaran O'Leary, Damian Gordon
9th. IT & T Conference
Universal Design is an approach to design which insists upon the consideration of users with diverse levels of ability. Rather than representing a specialist approach to design, it is recognised that Universal Design results in a better design for all. Furthermore, by isolating design for disability as an independent topic in education, or ignoring it altogether, educators create an exclusionist perception of the role and place of individuals with disability in modern society. Modern education programmes which teach design skills are enhanced in quality by mainstreaming Universal Design as a core topic, permeating all that surrounds it. This paper describes …
Serious Gordon Using Serious Games To Teach Food Safety In The Kitchen, Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke
Serious Gordon Using Serious Games To Teach Food Safety In The Kitchen, Brian Mac Namee, Pauline Rooney, Patrick Lindstrom, Andrew Ritchie, Frances Boylan, Greg Burke
Conference papers
This paper will describe the development of Serious Gordon, an interactive digital game developed to tech the basics of kitchen food safety to workers in industries dealing with food. The motivations driving the development of the game will be described as will the development process itself. An initial evaluation of the game, from both a technical and pedagogical point of view, will be presented as will conclusions on the viability of using a commercial game engine for the purpose of developing educational games.