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Physical Sciences and Mathematics Commons™
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Articles 1 - 9 of 9
Full-Text Articles in Physical Sciences and Mathematics
Space Science And Social Media: Automating Science Communication On Twitter, Maia Williams
Space Science And Social Media: Automating Science Communication On Twitter, Maia Williams
Honors Projects
This project analyzes how social media is used to engage general audiences in astronomy and space science, as well as ways to improve engagement through automation. Tweets from five space science organizations were sampled. The engagement rate for each tweet was calculated from the number of interactions it received. Accounts that tweet more per day had more followers, and accounts with more followers received more interactions. This project also investigated how to build a Twitter bot to automate science communication. Using NASA Application Programming Interfaces, a Twitter bot was written in Python to tweet images taken by the NASA Mars …
Making The Easy Accessibility Package, Aaron G. Trudeau
Making The Easy Accessibility Package, Aaron G. Trudeau
Honors Projects
The Easy Accessibility Package is a code package for Unity (a game engine bundled with game development software) that is meant to help video game developers quickly and easily make their games accessible to disabled gamers. The two main features I include in the project were remappable controls (changing which button performs which in-game action) and screen reader support (reading on screen text or game status aloud), both of which are vital to making games accessible.
The repository for the project at the time of submission can be found here: https://github.com/trudeaua21/EasyAccessibilityPackage/tree/v0.1-alpha
The up-to-date repository for the project can be found …
Code4her Spring 2018, Rebeccah Knoop
Code4her Spring 2018, Rebeccah Knoop
Honors Projects
CODE4her is a mentorship program with a goal of sparking interest in computer science organized by the BGSU Women in Computing (BGWIC) student organization. Participation is open to middle school girls (grades 5-8), and participants are paired with BGWIC members who serve as mentors.
Budgeting In Student Life: An Educational Website, Heather Grunden
Budgeting In Student Life: An Educational Website, Heather Grunden
Honors Projects
An applied honors project in the form of a website prototype. The purpose of this website is to introduce college students to the concept of budgeting and to teach them the core steps of creating their own budget, since many existing budgeting applications are pay-to-use, and the free options tend to have little to no instruction.
Visualizing Sorting Algorithms, Brian Faria
Visualizing Sorting Algorithms, Brian Faria
Honors Projects
This paper discusses a study performed on animating sorting algorithms as a learning aid for classroom instruction. A web-based animation tool was created to visualize four common sorting algorithms: Selection Sort, Bubble Sort, Insertion Sort, and Merge Sort. The animation tool would represent data as a bar-graph and after selecting a data-ordering and algorithm, the user can run an automated animation or step through it at their own pace. Afterwards, a study was conducted with a voluntary student population at Rhode Island College who were in the process of learning algorithms in their Computer Science curriculum. The study consisted of …
Graph-Ene, James E. Torres
Graph-Ene, James E. Torres
Honors Projects
GRAPH-ENE is a rich internet application for building and manipulating undirected, simple graphs. It is intended for use as a classroom teaching aid, plus as a tool for students to interactively manipulate graphs for assignments. Being web based, it is portable—it can run anywhere a browser is available. Since it is interactive, it provides problem-solving capabilities that are not available using pencil and paper.
Inter Spem Et Metum, Fiat Lux, Michael A. Mota
Inter Spem Et Metum, Fiat Lux, Michael A. Mota
Honors Projects
Explores the design and development of a simple, 3D flight simulator. The resulting application allows users to pilot an abstract human avatar and to create free-hand strokes and physically-based explosions onto the environment through a ball discharge meta-game feature. Uses the C++ language, and the ancillary programming API libraries, OpenGL, GLEW, and Win32.
Proe: Pseudo Random Optimized Encryption, Louis J. Ricci
Proe: Pseudo Random Optimized Encryption, Louis J. Ricci
Honors Projects
Examines the development and testing of the PROE encryption algorithm, including design decisions ensuring security and speed. Demonstrates implementation in the x86-64 assembler.
Rhode Island College Mobile Course Catalog, Lianne Elsner
Rhode Island College Mobile Course Catalog, Lianne Elsner
Honors Projects
Consists of a suite of computer programs written in Visual Basic.net and embedded Visual Basic 3.0, whose purpose is to display the RIC course catalog on a Pocket PC device running Windows Mobile. The program package allows major course requirements and information to be viewed on a single screen. Included is a desktop computer program which allows faculty and staff to make changes to the database of courses.