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Full-Text Articles in Physical Sciences and Mathematics

Difficulty In Video Games, Jason Bechdolt Dec 2021

Difficulty In Video Games, Jason Bechdolt

ART 108: Introduction to Games Studies

Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competitive activity, intellectual exercise, and many other sources of enjoyment. The element of difficulty has existed in various degrees throughout all of those game styles, usually found through the skill of an opponent, but lately many games have been designed to have a digital opponent to provide that difficulty. With access to more information than ever before, people have gotten the chance to witness lives and worlds that they can never physically enjoy, and this has led to a considerable market for games that can provide …


Deeprepair: Style-Guided Repairing For Deep Neural Networks In The Real-World Operational Environment, Bing Yu, Hua Qi, Guo Qing, Felix Juefei-Xu, Xiaofei Xie, Lei Ma, Jianjun Zhao Aug 2021

Deeprepair: Style-Guided Repairing For Deep Neural Networks In The Real-World Operational Environment, Bing Yu, Hua Qi, Guo Qing, Felix Juefei-Xu, Xiaofei Xie, Lei Ma, Jianjun Zhao

Research Collection School Of Computing and Information Systems

Deep neural networks (DNNs) are continuously expanding their application to various domains due to their high performance. Nevertheless, a well-trained DNN after deployment could oftentimes raise errors during practical use in the operational environment due to the mismatching between distributions of the training dataset and the potential unknown noise factors in the operational environment, e.g., weather, blur, noise, etc. Hence, it poses a rather important problem for the DNNs' real-world applications: how to repair the deployed DNNs for correcting the failure samples under the deployed operational environment while not harming their capability of handling normal or clean data with limited …


The Math Games Seminar: A Mathematical Learning Community, Anthony Delegge, Ellen Ziliak Jul 2021

The Math Games Seminar: A Mathematical Learning Community, Anthony Delegge, Ellen Ziliak

Journal of Humanistic Mathematics

Learning communities can be an effective means of engaging university students across disciplines. Games have always been a source of both enjoyment and interesting mathematics. Based on our own interest in games, and the deep, strategic discussions we found ourselves having with students when we played games with them, we decided to design a learning community around the mathematics of games. We hoped in particular that such a community could be a great pathway to introducing mathematical thinking to students not majoring in mathematics, and that they would gain a greater appreciation for our field. In this paper, we describe …


Essays On Collective Contests And Bargaining., Dhritiman Gupta Dr. Jul 2021

Essays On Collective Contests And Bargaining., Dhritiman Gupta Dr.

Doctoral Theses

This thesis consists of three theoretical essays in Microeconomics. The first two essays analyze the properties of a particular class of prize sharing rules groups may employ in a situation of a collective contest with another group, over a private good. The third essay studies a situation of multi-lateral bargaining, where a buyer wants to successfully bargain with multiple sellers, who own an input each, so that he can implement a grand project. The main focus of the thesis is to theorize about and generate hypotheses of the situations summarized above. In the first chapter, we consider a situation of …


Universal Biological Motions For Educational Robot Theatre And Games, Rajesh Venkatachalapathy, Martin Zwick, Adam Slowik, Kai Brooks, Mikhail Mayers, Roman Minko, Tyler Hull, Bliss Brass, Marek Perkowski Jun 2021

Universal Biological Motions For Educational Robot Theatre And Games, Rajesh Venkatachalapathy, Martin Zwick, Adam Slowik, Kai Brooks, Mikhail Mayers, Roman Minko, Tyler Hull, Bliss Brass, Marek Perkowski

Systems Science Faculty Publications and Presentations

Paper presents a concept that is new to robotics education and social robotics. It is based on theatrical games, in motions for social robots and animatronic robots. Presented here motion model is based on Drift Differential Model from biology and Fokker-Planck equations. This model is used in various areas of science to describe many types of motion. The model was successfully verified on various simulated mobile robots and a motion game of three robots called "Mouse and Cheese."


A Highly-Parameterized Ensemble To Play Gin Rummy, Masayuki Nagai '22, Kavya Shrivastava '23, Kien Ta '22, Steven Bogaerts, Chad Byers May 2021

A Highly-Parameterized Ensemble To Play Gin Rummy, Masayuki Nagai '22, Kavya Shrivastava '23, Kien Ta '22, Steven Bogaerts, Chad Byers

Computer Science Faculty publications

This paper describes the design and training of a computer Gin Rummy player. The system includes three main components to make decisions about drawing cards, discarding, and ending the game, with numerous parameters controlling behavior. In particular, an ensemble approach is explored in the discard decision. Finally, three sets of parameter tuning and performance experiments are analyzed.


Evaluation Of Algorithms For Randomizing Key Item Locations In Game Worlds, Caleb Johnson Mar 2021

Evaluation Of Algorithms For Randomizing Key Item Locations In Game Worlds, Caleb Johnson

LSU Master's Theses

In the past few years, game randomizers have become increasingly popular. In general, a game randomizer takes some aspect of a game that is usually static and shuffles it somehow. In particular, in this paper we will discuss the type of randomizer that shuffles the locations of items in a game where certain key items are needed to traverse the game world and access some of these locations. Examples of these types of games include series such as The Legend of Zelda and Metroid.

In order to accomplish this shuffling in such a way that the player is able to …


Cyber Security Framework For Vehicular Network Based On A Hierarchical Game, Hichem Sedjelmaci, Imane Horiya Brahmi, Nirwan Ansari, Mubashir Husain Rehmani Mar 2021

Cyber Security Framework For Vehicular Network Based On A Hierarchical Game, Hichem Sedjelmaci, Imane Horiya Brahmi, Nirwan Ansari, Mubashir Husain Rehmani

Publications

The growth of electronic devices in connected vehicles and their connections to the untrusted network, present unprecedented exposure to attacks. Therefore, a reliable and efficient cyber security framework is mandatory to protect vehicular networks against the cyber attackers. Thereby, we propose a cyber defense framework based on a hierarchical cooperative game to secure legitimate vehicles from attacks. In the proposed hierarchical game, there are two kinds of players, the head agent and secondary agents that cooperate between each other to detect, predict and react efficiently against suspected attacks. The Intrusion Detection System (IDS), Intrusion Prediction System (IPS), and Intrusion Reaction …


Investigating The Adoption Of Hybrid Encrypted Cloud Data Deduplication With Game Theory, Xueqin Liang, Zheng Yan, Robert H. Deng, Qinghu Zheng Mar 2021

Investigating The Adoption Of Hybrid Encrypted Cloud Data Deduplication With Game Theory, Xueqin Liang, Zheng Yan, Robert H. Deng, Qinghu Zheng

Research Collection School Of Computing and Information Systems

Encrypted data deduplication, along with different preferences in data access control, brings the birth of hybrid encrypted cloud data deduplication (H-DEDU for short). However, whether H-DEDU can be successfully deployed in practice has not been seriously investigated. Obviously, the adoption of H-DEDU depends on whether it can bring economic benefits to all stakeholders. But existing economic models of cloud storage fail to support H-DEDU due to complicated interactions among stakeholders. In this article, we establish a formal economic model of H-DEDU by formulating the utilities of all involved stakeholders, i.e., data holders, data owners, and Cloud Storage Providers (CSPs). Then, …


Accessibility: Disabilities Treasure Hunt, Devorah Kletenik Jan 2021

Accessibility: Disabilities Treasure Hunt, Devorah Kletenik

Open Educational Resources

This is a treasure hunt game that simulates various disabilities and gives a sense of how frustrating non-accessible content can be for people with disabilities. Suitable for a general audience, no programming experience necessary.

An editable copy is also given, along with ideas about how to make it more accessible.


Collaborative Game Mosaics, Xiaoyun Gong Jan 2021

Collaborative Game Mosaics, Xiaoyun Gong

Honors Papers

Imagine two players are playing a strategy board game. With one player holding black stones and the other player holding white stones, they take turns to place their pieces. After a while, they start to recognize some patterns. With three colors in front of them, black, white, and the color of the game board, they are curious about if they can form a recognizable image. Instead of playing the game to win, they start to collaborate with each other to form a mosaic. Later, they invite more players and provide them their own stones in different shades of gray. The …