Open Access. Powered by Scholars. Published by Universities.®
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 1 of 1
Full-Text Articles in Physical Sciences and Mathematics
Generation Of Crowd Arrival And Destination Locations/Times In Complex Transit Facilities, Brian Ricks, Andrew Dobson, Athanasios Krontiris, Kostas Bekris, Mubbasir Kapadia, Fred Roberts
Generation Of Crowd Arrival And Destination Locations/Times In Complex Transit Facilities, Brian Ricks, Andrew Dobson, Athanasios Krontiris, Kostas Bekris, Mubbasir Kapadia, Fred Roberts
Computer Science Faculty Publications
In order to simulate virtual agents in the replica of a real facility across a long time span, a crowd simulation engine needs a list of agent arrival and destination locations and times that reflect those seen in the actual facility. Working together with a major metropolitan transportation authority, we propose a specification that can be used to procedurally generate this information. This specification is both uniquely compact and expressive—compact enough to mirror the mental model of building managers and expressive enough to handle the wide variety of crowds seen in real urban environments. We also propose a procedural algorithm …