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Articles 1 - 4 of 4
Full-Text Articles in Physical Sciences and Mathematics
Fundamentals Of Machine Learning For Neural Machine Translation, John D. Kelleher
Fundamentals Of Machine Learning For Neural Machine Translation, John D. Kelleher
Conference papers
This paper presents a short introduction to neural networks and how they are used for machine translation and concludes with some discussion on the current research challenges being addressed by neural machine translation (NMT) research. The primary goal of this paper is to give a no-tears introduction to NMT to readers that do not have a computer science or mathematical background. The secondary goal is to provide the reader with a deep enough understanding of NMT that they can appreciate the strengths of weaknesses of the technology. The paper starts with a brief introduction to standard feed-forward neural networks (what …
Grange Stone Circle (B):New Thoughts On An Old Monument, Frank Prendergast
Grange Stone Circle (B):New Thoughts On An Old Monument, Frank Prendergast
Book/Book Chapter
No abstract provided.
Techno-Apocalypse: Technology, Religion, And Ideology In Bryan Singer’S H+, Edward Brennan
Techno-Apocalypse: Technology, Religion, And Ideology In Bryan Singer’S H+, Edward Brennan
Books/Book chapters
This essay critically analyses the digital series H+. In the near future, adults who can afford them, have replaced tablets and cell phones with nanotechnology implants. The H+ implant acts as a medical diagnostic and can overlay the user's senses with a computer interface. The apocalypse comes in the form of a computer virus which infects the H+ network and instantly kills one third of humanity. The series represents the anxiety and religiosity that surrounds the possible social consequences of digital technology. It also explores the tensions and intersections between technology and faith. This essay makes the case, however, that …
Frankenfolk: Distinctiveness And Attractiveness Of Voice And Motion, Jan Ondřej, Cathy Ennis, Niamh Merriman, Carol O'Sullivan
Frankenfolk: Distinctiveness And Attractiveness Of Voice And Motion, Jan Ondřej, Cathy Ennis, Niamh Merriman, Carol O'Sullivan
Articles
It is common practice in movies and games to use different actors for the voice and body/face motion of a virtual character. What effect does the combination of these different modalities have on the perception of the viewer? In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices. We also create combination characters called FrankenFolks, where we mix and match the voice, body motion, face motion, and avatar of different actors and ask which modality is most dominant when determining distinctiveness and attractiveness or whether the effects …