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Full-Text Articles in Physical Sciences and Mathematics
Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson
Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson
Computer Science and Software Engineering
Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.
Hilbert Space Theory And Applications In Basic Quantum Mechanics, Matthew Gagne
Hilbert Space Theory And Applications In Basic Quantum Mechanics, Matthew Gagne
Mathematics
We explore the basic mathematical physics of quantum mechanics. Our primary focus will be on Hilbert space theory and applications as well as the theory of linear operators on Hilbert space. We show how Hermitian operators are used to represent quantum observables and investigate the spectrum of various linear operators. We discuss deviation and uncertainty and briefly suggest how symmetry and representations are involved in quantum theory.