Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson Dec 2013

Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson

Computer Science and Software Engineering

Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.


Hilbert Space Theory And Applications In Basic Quantum Mechanics, Matthew Gagne Jun 2013

Hilbert Space Theory And Applications In Basic Quantum Mechanics, Matthew Gagne

Mathematics

We explore the basic mathematical physics of quantum mechanics. Our primary focus will be on Hilbert space theory and applications as well as the theory of linear operators on Hilbert space. We show how Hermitian operators are used to represent quantum observables and investigate the spectrum of various linear operators. We discuss deviation and uncertainty and briefly suggest how symmetry and representations are involved in quantum theory.