Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Physical Sciences and Mathematics

A Representation Of Selected Nonmanual Signals In American Sign Language, Jerry C. Schnepp Nov 2011

A Representation Of Selected Nonmanual Signals In American Sign Language, Jerry C. Schnepp

College of Computing and Digital Media Dissertations

Computer-generated three-dimensional animation holds great promise for synthesizing utterances in American Sign Language (ASL) that are not only grammatical, but believable by members of the Deaf community. Animation poses several challenges stemming from the massive amounts of data necessary to specify the movement of three-dimensional geometry, and there is no current system that facilitates the synthesis of nonmanual signals. However, the linguistics of ASL can aid in surmounting the challenge by providing structure and rules for organizing the data.

This work presents a first method for representing ASL linguistic and extralinguistic processes that involve the face. Any such representation must …


Animation And Visualization Of 3d Underwater Sensor Networks, Matthew T. Tran May 2011

Animation And Visualization Of 3d Underwater Sensor Networks, Matthew T. Tran

Master's Theses

Simulation and visualization are critical for the development of new systems and protocols in the area of computer networking. As real-world field testing is expensive and time-consuming, simulations are often preferred as they can be performed repeatedly and inexpensively while still reflecting the outcome of field tests to an extent. Visualizations of the simulation and field test results often follow to provide researchers with a vivid animation of the events, allowing for a much more intuitive understanding of the system than tediously reading through trace files. While there are currently a multitude of simulators and animators for land-based networks, few …


Coherent Turbulence: Synthesizing Tree Motion In The Wind Using Cfd And Noise, Anthony Frank Selino May 2011

Coherent Turbulence: Synthesizing Tree Motion In The Wind Using Cfd And Noise, Anthony Frank Selino

Theses and Dissertations

Animating trees in wind has long been a problem in computer graphics. Progress on this problem is important for both visual effects and biomechanics and may inform future work on two-way coupling between turbulent flows and deformable objects. Synthetic turbulence added to a coarse fluid simulation has been used to produce convincing animations of turbulent flows, but only considers one-way coupling between fluid and solid. We produce accurate animations of tree motion by creating a two-way coupling between synthetic turbulence and semipermeable proxy geometry. The resulting animations exhibit global wind sheltering effects and branch tips have motion paths which match …


Stereoscopic Simulation For Animation And Special Effects, Daniel Morella May 2011

Stereoscopic Simulation For Animation And Special Effects, Daniel Morella

All Theses

Stereoscopic content, when presented well, provides an exciting and entertaining experience for viewers. The advent of new techniques and technologies is helping stereoscopy to become more commonplace, with 3D movies becoming a staple at theaters around the world. Further, 3D televisions and content are poised to experience tremendous growth in the coming years. Even video games are exploring 3D content, with recent releases like Toy Story Mania as seen on the Disney website [Disn11].
The biggest problems with stereoscopic content are that it usually requires expensive hardware to view, and extensive time and technical prowess to create. These issues limit …