Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

2009

Other

Theory and Algorithms

Articles 1 - 4 of 4

Full-Text Articles in Physical Sciences and Mathematics

Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp Nov 2009

Dragon Age: Origins - Maps & Benchmark Problems, Nathan R. Sturtevant, Bioware Corp

Moving AI Lab: 2D Maps and Benchmark Problems

Maps extracted from Dragon Age: Origins with help and explicit permission from BioWare Corp. for use and distribution as benchmark problems.

Contains 156 maps and benchmark problem sets.


Room Maps & Benchmark Problems, Nathan R. Sturtevant Jan 2009

Room Maps & Benchmark Problems, Nathan R. Sturtevant

Moving AI Lab: 2D Maps and Benchmark Problems

Contains 40 maps of size 512x512 and problem sets. Maps are divided into rooms of size 8x8, 16x16, 32x32, and 64x64. There are 10 maps and problem sets for each room size. Maps with differing room sizes are not scaled: thickness of walls and passages differs.


Maze Maps & Benchmark Problems, Nathan R. Sturtevant Jan 2009

Maze Maps & Benchmark Problems, Nathan R. Sturtevant

Moving AI Lab: 2D Maps and Benchmark Problems

Contains 60 maps of size 512x512 and benchmark problem sets. These maps are algorithm-generated mazes with corridor widths of 1, 2, 4, 8, 16, or 32. There are 10 maps and problem sets for each corridor size.


Random Obstacle Maps & Benchmark Problems, Nathan R. Sturtevant Jan 2009

Random Obstacle Maps & Benchmark Problems, Nathan R. Sturtevant

Moving AI Lab: 2D Maps and Benchmark Problems

Contains 70 maps of size 512x512 and benchmark problem sets. These maps are algorithm-generated by blocking grid cells. Maps contain 10%, 15%, 20%, 25%, 30%, 35%, or 40% blocked cells. There are 10 maps and problem sets for each percentage.