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Articles 1 - 17 of 17
Full-Text Articles in Physical Sciences and Mathematics
Two Games Displayed By Butler’S 2017 Celebration Of Mind, Jeremiah Farrell
Two Games Displayed By Butler’S 2017 Celebration Of Mind, Jeremiah Farrell
Jeremiah Farrell
Jeremiah's two games displayed by Butler's 2017 Celebration of Mind.
Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado
Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado
Ashish Amresh
Mat-Rix-Toe: Improving Writing Through A Game-Based Project In Linear Algebra, Adam Graham-Squire, Elin Farnell, Julianna Stockton
Mat-Rix-Toe: Improving Writing Through A Game-Based Project In Linear Algebra, Adam Graham-Squire, Elin Farnell, Julianna Stockton
Elin R Farnell
The Mat-Rix-Toe project utilizes a matrix-based game to deepen students’ understanding of linear algebra concepts and strengthen students’ ability to express themselves mathematically. The project was administered in three classes using slightly different approaches, each of which included some editing component to encourage the improvement of the students’ mathematical thinking and writing. Differences in the implementation of the project illustrate the benefits and drawbacks of various methods of editing in the mathematics classroom and highlight recommendations for improvements in future implementations of the project.
A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei
A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei
Professor Farzad Safaei
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, …
Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei
Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei
Professor Farzad Safaei
The Multiplayer Online Game (MOG) becomes more popular than any other types of computer games for its collaboration, communication and interaction ability. However, compared with the ordinary human communication, the MOG still has many limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control avatars expressions. In this paper, we briefly review the state of the art in facial expression recognition and propose an automatic expression recognition system that can be integrated into a MOG to control the avatar’s facial expressions. We …
Demographics Of Undergraduates Studying Games In The United States: A Comparison Of Computer Science Students And The General Population, Monica M. Mcgill, Amber Settle, Adrienne Decker
Demographics Of Undergraduates Studying Games In The United States: A Comparison Of Computer Science Students And The General Population, Monica M. Mcgill, Amber Settle, Adrienne Decker
Amber Settle
Towards Knowledge Management In Sports Event Management: Context Analysis Of Malaysian Biannual Games With Commonkads, Azizul Rahman Abdul Ghaffar, Ghassan Beydoun, Jun Shen, William Tibben
Towards Knowledge Management In Sports Event Management: Context Analysis Of Malaysian Biannual Games With Commonkads, Azizul Rahman Abdul Ghaffar, Ghassan Beydoun, Jun Shen, William Tibben
Dr William Tibben
Context Analysis (CA) is typically used as an early phase preceding the development of a knowledge-based systems in order to indicate how the system should interact with its environment and the various stakeholders. We undertake a detailed context analysis of business processes of the Malaysian Games (MG)to highlight blind spots of the process and enable the identification of an initial sports event knowledge management (KM) framework. Firstly, our CommonKADS driven analysis highlights how we can improve the business process and enable the organization to develop, distribute and apply its knowledge resources effectively. Secondly, the paper highlights specific features about the …
A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei
A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei
Associate Professor Wanqing Li
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, …
Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona
Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona
Associate Professor Wanqing Li
Multiplayer online games (MOG) bring HCI into a new era of human-human interactions in computer world. Although current MOG provide more interactivity and social interaction in the virtual world, natural facial expression as a key factor in emulating face to face communications has been neglected by game designers. In this work, we propose a real-time automatic system to recognize players’ facial expressions, so that the recognition results can be used to drive the MOG’s “facial expression engine” instead of “text commands”. Our major contributions are the evaluation, improvement and efficient implementation of existing algorithms to build a real-time system that …
Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei
Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei
Associate Professor Wanqing Li
The Multiplayer Online Game (MOG) becomes more popular than any other types of computer games for its collaboration, communication and interaction ability. However, compared with the ordinary human communication, the MOG still has many limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control avatars expressions. In this paper, we briefly review the state of the art in facial expression recognition and propose an automatic expression recognition system that can be integrated into a MOG to control the avatar’s facial expressions. We …
Towards Knowledge Management In Sports Event Management: Context Analysis Of Malaysian Biannual Games With Commonkads, Azizul Rahman Abdul Ghaffar, Ghassan Beydoun, Jun Shen, William Tibben
Towards Knowledge Management In Sports Event Management: Context Analysis Of Malaysian Biannual Games With Commonkads, Azizul Rahman Abdul Ghaffar, Ghassan Beydoun, Jun Shen, William Tibben
Associate Professor Ghassan Beydoun
Context Analysis (CA) is typically used as an early phase preceding the development of a knowledge-based systems in order to indicate how the system should interact with its environment and the various stakeholders. We undertake a detailed context analysis of business processes of the Malaysian Games (MG)to highlight blind spots of the process and enable the identification of an initial sports event knowledge management (KM) framework. Firstly, our CommonKADS driven analysis highlights how we can improve the business process and enable the organization to develop, distribute and apply its knowledge resources effectively. Secondly, the paper highlights specific features about the …
Towards Knowledge Management In Sports Event Management: Context Analysis Of Malaysian Biannual Games With Commonkads, Azizul Abdul Ghaffar, Ghassan Beydoun, Jun Shen, William Tibben
Towards Knowledge Management In Sports Event Management: Context Analysis Of Malaysian Biannual Games With Commonkads, Azizul Abdul Ghaffar, Ghassan Beydoun, Jun Shen, William Tibben
Dr Jun Shen
Context Analysis (CA) is typically used as an early phase preceding the development of a knowledge-based systems in order to indicate how the system should interact with its environment and the various stakeholders. We undertake a detailed context analysis of business processes of the Malaysian Games (MG)to highlight blind spots of the process and enable the identification of an initial sports event knowledge management (KM) framework. Firstly, our CommonKADS driven analysis highlights how we can improve the business process and enable the organization to develop, distribute and apply its knowledge resources effectively. Secondly, the paper highlights specific features about the …
One Fish, Two Fish, Red Fish, Blue Fish: The Use Of Simple Agent-Based Models And Role-Play Games To Communicate Key Messages To Community Groups, Deborah Cleland, Rollan Geronimo, A Dray, Pascal Perez, Abigail Trinidad
One Fish, Two Fish, Red Fish, Blue Fish: The Use Of Simple Agent-Based Models And Role-Play Games To Communicate Key Messages To Community Groups, Deborah Cleland, Rollan Geronimo, A Dray, Pascal Perez, Abigail Trinidad
Professor Pascal Perez
The principal anthropogenic factors driving reef degradation have been known for years, if not decades. Overfishing, sedimentation and nutrient loads are just some of the key impacts of human activities in and around reef communities. Therefore, the future of reefs does not rely on generating new knowledge, but rather on implementing and integrating the knowledge we already have. This will require creating effective links between researchers, managers and communities to promote mutual learning, negotiation and collaborative action for reef management. Combining agent-based models and role-play games, through a technique known as Companion Modelling (ComMod), creates a dynamic and interactive setting …
Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona
Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona
Professor Philip Ogunbona
Multiplayer online games (MOG) bring HCI into a new era of human-human interactions in computer world. Although current MOG provide more interactivity and social interaction in the virtual world, natural facial expression as a key factor in emulating face to face communications has been neglected by game designers. In this work, we propose a real-time automatic system to recognize players’ facial expressions, so that the recognition results can be used to drive the MOG’s “facial expression engine” instead of “text commands”. Our major contributions are the evaluation, improvement and efficient implementation of existing algorithms to build a real-time system that …
Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei
Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei
Professor Philip Ogunbona
The Multiplayer Online Game (MOG) becomes more popular than any other types of computer games for its collaboration, communication and interaction ability. However, compared with the ordinary human communication, the MOG still has many limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control avatars expressions. In this paper, we briefly review the state of the art in facial expression recognition and propose an automatic expression recognition system that can be integrated into a MOG to control the avatar’s facial expressions. We …
A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei
A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei
Professor Philip Ogunbona
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, …
Chess, Chance And Conspiracy, Mark Segal
Chess, Chance And Conspiracy, Mark Segal
Mark R Segal
Chess and chance are seemingly strange bedfellows. Luck and/or randomness have no apparent role in move selection when the game is played at the highest levels. However, when competition is at the ultimate level, that of the World Chess Championship (WCC), chess and conspiracy are not strange bedfellows, there being a long and colorful history of accusations levied between participants. One such accusation, frequently repeated, was that all the games in the 1985 WCC (Karpov vs Kasparov) were fixed and prearranged move by move. That this claim was advanced by a former World Champion, Bobby Fischer, argues that it ought …