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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Gradel, Brennon Gee, Malachi Marshall, Nathan Barlow, James Osborne Apr 2019

Gradel, Brennon Gee, Malachi Marshall, Nathan Barlow, James Osborne

The Research and Scholarship Symposium (2013-2019)

Grading homework is a major time-consuming process for professors. This is especially true of computer science professors who each teach multiple sections and classes. Our Senior design project, Gradel is a web application created to help professors with this task. It does this in two ways, firstly by allowing the professors to create customized assignments, problems, test cases and correct solutions. After a class is created our application compares the student's submission with the professor’s solution to automatically grade the submissions. This is also very helpful for students, by giving them instant feedback it allows them to make corrections or …


Low Cost Vehicular Autonomy Using Radar And Gps, Nathan Jessurun, Ryan Gordon, Danielle Fredette Apr 2019

Low Cost Vehicular Autonomy Using Radar And Gps, Nathan Jessurun, Ryan Gordon, Danielle Fredette

The Research and Scholarship Symposium (2013-2019)

This presentation describes a subset of the systems devised for this year's autonomous golf cart senior design project. Our goal is to explore the possibilities of low cost autonomy using only radar and GPS for environmental sensing and navigation. Although autonomous and semi-autonomous ground vehicles are a relatively new reality, prototypes have been a subject of engineering research for decades, often utilizing an array of sensors and sensor fusion techniques. State of the art autonomous ground vehicle prototypes typically use a combination of LIDAR and other distance sensors (such as radar or sonar) as well as cameras and GPS, sometimes …


Cognitive Understanding Of Reverse Engineering Assistant, Nathan Elliot Harris, Bertrand L. Lachance, Jeremy William Tiberg, Faith Trautmann Apr 2019

Cognitive Understanding Of Reverse Engineering Assistant, Nathan Elliot Harris, Bertrand L. Lachance, Jeremy William Tiberg, Faith Trautmann

The Research and Scholarship Symposium (2013-2019)

The Cognitive Understanding of Reverse Engineering Assistant, or C.U.R.E. Assistant for short, is an independently developed program with the purpose of introducing students of the software reverse-engineering world to the art of disassembly. Reverse Engineering, or R.E. for short, is the process of deducing the source instructions or mechanisms of a device. This can be done to software to figure out how it works and how it can be exploited. While hackers employ this method for breaking into software systems, this is very useful for security researchers to determine security vulnerabilities in internet browsers, operating systems, apps, and more, so …


Malware For Macintosh, Nathan C. Shinabarger, Josiah E. Bills, Richard W. Lively, Noah S. Shinabarger Apr 2018

Malware For Macintosh, Nathan C. Shinabarger, Josiah E. Bills, Richard W. Lively, Noah S. Shinabarger

The Research and Scholarship Symposium (2013-2019)

Technology is a cornerstone of modern society. Unfortunately, it seems that every new piece of technology is accompanied by five computer-security breaches elsewhere. Most people associate hacks with Windows computers. This is a problem because Apple computers, and other non-Windows systems, are also extremely vulnerable to attacks and risk being compromised. Dolos is a piece of malware we developed intended to exploit the macOS Sierra operating system. It provides a framework for running exploits and comes built in with certain control and data exfiltration capabilities. Dolos also helps destroy the misconception of "the impenetrable Macintosh computer" by showing that Apple …


Does Logic Help Us Beat Monty Hall?, Adam J. Hammett, Nathan A. Harold, Tucker R. Rhodes Apr 2017

Does Logic Help Us Beat Monty Hall?, Adam J. Hammett, Nathan A. Harold, Tucker R. Rhodes

The Research and Scholarship Symposium (2013-2019)

The classical Monty Hall problem entails that a hypothetical game show contestant be presented three doors and told that behind one door is a car and behind the other two are far less appealing prizes, like goats. The contestant then picks a door, and the host (Monty) is to open a different door which contains one of the bad prizes. At this point in the game, the contestant is given the option of keeping the door she chose or changing her selection to the remaining door (since one has already been opened by Monty), after which Monty opens the chosen …


Cedarlogic 2.0 Update, Colin Broberg, Julian Pernia, Tyler Drake, James Von Eiff Apr 2017

Cedarlogic 2.0 Update, Colin Broberg, Julian Pernia, Tyler Drake, James Von Eiff

The Research and Scholarship Symposium (2013-2019)

CedarLogic is the Cedarville University’s student-developed, digital logic simulator. Engineering and Computer Science students use this software for several of their classes. Our primary goal for this update is adding black boxes, buses, and cross-platform compatibility. Our additional improvements in user-friendliness and functionality will give students an improved CedarLogic experience.


The Bible Story Producer App, Michael D. Baxter, Noah W. Bragg, Grant W. Dennison, Robert J. Jacubec, Andrew D. Lockridge, Abigail M. Riffle Apr 2017

The Bible Story Producer App, Michael D. Baxter, Noah W. Bragg, Grant W. Dennison, Robert J. Jacubec, Andrew D. Lockridge, Abigail M. Riffle

The Research and Scholarship Symposium (2013-2019)

The Bible Story Producer team at Cedarville University has been spending the past year on the Bible Story Producer app for Android. This app is a tool whose purpose is to facilitate the translation of Bible stories by bilingual laypersons in places where the Bible is unavailable in the vernacular. The aim of the app is to facilitate the oral translation of Bible stories transmitted as templates consisting of voice narration in a Language of Wider Communication (LWC). The narration is accompanied by a series of high-quality illustrations animated by the Ken Burns (pan and zoom) effect. An instance of …


Cusigns: A Dynamic Solution For Digital Signage, Jonathan Easterday, Wesley Kelly, Todd Landis, Nicole D. Perez Apr 2017

Cusigns: A Dynamic Solution For Digital Signage, Jonathan Easterday, Wesley Kelly, Todd Landis, Nicole D. Perez

The Research and Scholarship Symposium (2013-2019)

Cedarville University has computer monitors located throughout campus in order to show advertisements and important information to students, faculty, and staff. The slides shown on these displays are scheduled using Concerto: web-based software which manages digital signage. Though the Concerto software is currently used to manage digital signage, Cedarville University’s IT department desires features which Concerto does not provide, including the ability to play videos, a better slide randomization algorithm, emergency broadcasting features, and an intuitive user interface. We have created a new solution for digital signage called CUSigns with the goal of providing the existing functionality of Concerto while …


On A Multiple-Choice Guessing Game, Ryan Cushman, Adam J. Hammett Apr 2016

On A Multiple-Choice Guessing Game, Ryan Cushman, Adam J. Hammett

The Research and Scholarship Symposium (2013-2019)

We consider the following game (a generalization of a binary version explored by Hammett and Oman): the first player (“Ann”) chooses a (uniformly) random integer from the first n positive integers, which is not revealed to the second player (“Gus”). Then, Gus presents Ann with a k-option multiple choice question concerning the number she chose, to which Ann truthfully replies. After a predetermined number m of these questions have been asked, Gus attempts to guess the number chosen by Ann. Gus wins if he guesses Ann’s number. Our goal is to determine every m-question algorithm which maximizes the probability of …


Wearable Computing With Google Glass, Aaron P. Countryman, Nathan T. Hale, Ian W. Mcquaid Apr 2015

Wearable Computing With Google Glass, Aaron P. Countryman, Nathan T. Hale, Ian W. Mcquaid

The Research and Scholarship Symposium (2013-2019)

This presentation reports on the results of student research and development in the area of mobile computing for Android devices. Specifically, it discusses students' experience implementing mobile applications on Android smartphones and Google's wearable Glass device. Individual technologies addressed in the presentation are head-mounted computing and displays, voice recognition and control, wireless communication, augmented reality, telepresence, and user interface development. This project was developed in cooperation with the Air Force Research Labs at Wright-Patterson Air Force Base.