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Full-Text Articles in Physical Sciences and Mathematics

Complexity, Heuristic, And Search Analysis For The Games Of Crossings And Epaminondas, David W. King Jr. Mar 2014

Complexity, Heuristic, And Search Analysis For The Games Of Crossings And Epaminondas, David W. King Jr.

Theses and Dissertations

Games provide fertile research domains for algorithmic research. Often, game research helps solve real-world problems through the testing and refinement of search algorithms in game domains. Other times, game research finds limits for certain algorithms. For example, the game of Go proved intractable for the Min-Max with Alpha-Beta pruning algorithm leading to the popularity of Monte-Carlo based search algorithms. Although effective in Go, and game domains once ruled by Alpha-Beta such as Lines of Action, Monte-Carlo methods appear to have limits too as they fall short in tactical domains such as Hex and Chess. In a continuation of this type …


Prospect Theory Preferences In Noncooperative Game Theory, Philip Leclerc Jan 2014

Prospect Theory Preferences In Noncooperative Game Theory, Philip Leclerc

Theses and Dissertations

The present work seeks to incorporate a popular descriptive, empirically grounded model of human preference under risk, prospect theory, into the equilibrium theory of noncooperative games. Three primary, candidate definitions are systematically identified on the basis of classical characterizations of Nash Equilibrium; in addition, three equilibrium subtypes are defined for each primary definition, in order to enable modeling of players' reference points as exogenous and fixed, slowly and myopically adaptive, highly flexible and non-myopically adaptive. Each primary equilibrium concept was analyzed both theoretically and empirically; for the theoretical analyses, prospect theory, game theory, and computational complexity theory were all summoned …