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Full-Text Articles in Physical Sciences and Mathematics

The Impact Of Ai On Ux: Challenges And Opportunities, Susan Stephanie Wells May 2024

The Impact Of Ai On Ux: Challenges And Opportunities, Susan Stephanie Wells

Theses

Integrating artificial intelligence (AI) in user experience (UX) design is reshaping the field of UX, offering new opportunities and challenges for designers. This thesis project explores the multifaceted relationship between AI and UX design, focusing on the challenges, opportunities, and skills demanded of UX designers in the age of AI. Through a review of academic research and real-world experiences, this project studies the impact of AI on web design processes, UX testing, and data analysis. Key findings highlight the transformative potential of AI in enhancing user experiences, from suggesting website structures to facilitating UX testing and data analysis.

Comparative analysis …


Integrating Artificial Intelligence For Automated Storytelling In Turn-Based Strategy Games, Timothy Ripper Apr 2024

Integrating Artificial Intelligence For Automated Storytelling In Turn-Based Strategy Games, Timothy Ripper

Theses

This project is inspired by turn-based strategy games, Final Fantasy Tactics, X-Com 2, and modern turn-based strategy games. This project is structured around the use of artificial intelligence for storytelling within strategy games. The focus of this project utilizes artificial intelligence in creating a quest generation system for storytelling. The resulting quest system creates new quests dynamically after communicating with an artificial intelligence allowing players to potentially experience an ever-expanding story from quests


Discourses Across Periods Of Time, Amanda Raquel Moreno Dec 2023

Discourses Across Periods Of Time, Amanda Raquel Moreno

Theses

This literature review explores the revolutionary effect of generative artificial intelligence (AI) and virtual reality (VR) on digital art history, specifically concentrating on their capacity to enable dialogical exchanges with historical figures and deepen the understanding of artworks. This study considers the current state of research, detecting key methodologies, areas of improvement, and possible challenges and ethical concerns. The example historical figure used in this analysis is the iconic Mexican artist Frida Kahlo. Kahlo’s refusal to correspond to a specific artistic style makes her an ideal subject for generative AI and VR-based investigation, offering fresh insights into her work. The …


New Methods For Deep Learning Based Real-Valued Inter-Residue Distance Prediction, Jacob Barger Nov 2020

New Methods For Deep Learning Based Real-Valued Inter-Residue Distance Prediction, Jacob Barger

Theses

Background: Much of the recent success in protein structure prediction has been a result of accurate protein contact prediction--a binary classification problem. Dozens of methods, built from various types of machine learning and deep learning algorithms, have been published over the last two decades for predicting contacts. Recently, many groups, including Google DeepMind, have demonstrated that reformulating the problem as a multi-class classification problem is a more promising direction to pursue. As an alternative approach, we recently proposed real-valued distance predictions, formulating the problem as a regression problem. The nuances of protein 3D structures make this formulation appropriate, allowing predictions …


Analysis Of Gameplay Strategies In Hearthstone: A Data Science Approach, Connor W. Watson May 2020

Analysis Of Gameplay Strategies In Hearthstone: A Data Science Approach, Connor W. Watson

Theses

In recent years, games have been a popular test bed for AI research, and the presence of Collectible Card Games (CCGs) in that space is still increasing. One such CCG for both competitive/casual play and AI research is Hearthstone, a two-player adversarial game where players seeks to implement one of several gameplay strategies to defeat their opponent and decrease all of their Health points to zero. Although some open source simulators exist, some of their methodologies for simulated agents create opponents with a relatively low skill level. Using evolutionary algorithms, this thesis seeks to evolve agents with a higher skill …


A Consciousness Simulation Model, R. Edward Mitchell Jr. Jun 1977

A Consciousness Simulation Model, R. Edward Mitchell Jr.

Theses

The thesis titled "A Consciousness Simulation Model" by R. Edward Mitchell (1977) explores the theoretical design of a digital model aimed at simulating human consciousness. The model is structured around a collection of independent processing modules that mimic various human cognitive and emotional processes. These modules include components for thought selection, ego/achievement, memory, and emotion processing, which interact with one another in a fashion that simulates aspects of human thought and behavior.

Mitchell's primary goal is to develop a system that could behave more like a human, particularly in communication and decision-making processes, to improve human-machine interaction. The thesis highlights …