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Physical Sciences and Mathematics Commons

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Research Collection School Of Computing and Information Systems

2014

Reinforcement learning

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Full-Text Articles in Physical Sciences and Mathematics

Integrating Motivated Learning And K-Winner-Take-All To Coordinate Multi-Agent Reinforcement Learning, Teck-Hou Teng, Ah-Hwee Tan, Janusz Starzyk, Yuan-Sin Tan, Loo-Nin Teow Aug 2014

Integrating Motivated Learning And K-Winner-Take-All To Coordinate Multi-Agent Reinforcement Learning, Teck-Hou Teng, Ah-Hwee Tan, Janusz Starzyk, Yuan-Sin Tan, Loo-Nin Teow

Research Collection School Of Computing and Information Systems

This work addresses the coordination issue in distributed optimization problem (DOP) where multiple distinct and time-critical tasks are performed to satisfy a global objective function. The performance of these tasks has to be coordinated due to the sharing of consumable resources and the dependency on non-consumable resources. Knowing that it can be sub-optimal to predefine the performance of the tasks for large DOPs, the multi-agent reinforcement learning (MARL) framework is adopted wherein an agent is used to learn the performance of each distinct task using reinforcement learning. To coordinate MARL, we propose a novel coordination strategy integrating Motivated Learning (ML) …


Creating Autonomous Adaptive Agents In A Real-Time First-Person Shooter Computer Game, Di Wang, Ah-Hwee Tan Jul 2014

Creating Autonomous Adaptive Agents In A Real-Time First-Person Shooter Computer Game, Di Wang, Ah-Hwee Tan

Research Collection School Of Computing and Information Systems

Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first-person shooter computer game called Unreal Tournament. Rewards used for learning are either obtained from the game environment or estimated using the temporal difference learning scheme. In this way, the agents are able to acquire proper strategies and discover the effectiveness of different weapons without …