Open Access. Powered by Scholars. Published by Universities.®
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 2 of 2
Full-Text Articles in Physical Sciences and Mathematics
Ethics Of Ai In Education: Towards A Community-Wide Framework, Wayne Holmes, Kaska Poraysa-Pomsta, Ken Holstein, Emma Sutherland, Toby Baker, Simon Buckingham Shum, Olga C. Santos, Ma. Mercedes T. Rodrigo, Mutlu Cukurova, Ig Ibert Bittencourt, Kenneth R. Koedinger
Ethics Of Ai In Education: Towards A Community-Wide Framework, Wayne Holmes, Kaska Poraysa-Pomsta, Ken Holstein, Emma Sutherland, Toby Baker, Simon Buckingham Shum, Olga C. Santos, Ma. Mercedes T. Rodrigo, Mutlu Cukurova, Ig Ibert Bittencourt, Kenneth R. Koedinger
Department of Information Systems & Computer Science Faculty Publications
While Artificial Intelligence in Education (AIED) research has at its core the desire to support student learning, experience from other AI domains suggest that such ethical intentions are not by themselves sufficient. There is also the need to consider explicitly issues such as fairness, accountability, transparency, bias, autonomy, agency, and inclusion. At a more general level, there is also a need to differentiate between doing ethical things and doing things ethically, to understand and to make pedagogical choices that are ethical, and to account for the ever-present possibility of unintended consequences. However, addressing these and related questions is far …
The Effectiveness Of Using A Modified “Beat Frequent Pick” Algorithm In The First International Roshambo Tournament, Proceso L. Fernandez Jr, Sony E. Valdez, Generino P. Siddayao
The Effectiveness Of Using A Modified “Beat Frequent Pick” Algorithm In The First International Roshambo Tournament, Proceso L. Fernandez Jr, Sony E. Valdez, Generino P. Siddayao
Department of Information Systems & Computer Science Faculty Publications
In this study, a bot is developed to compete in the first International RoShamBo Tournament test suite. The basic “Beat Frequent Pick (BFP)” algorithm was taken from the supplied test suite and was improved by adding a random choice tailored fit against the opponent's distribution of picks. A training program was also developed that finds the best performing bot variant by changing the bot's behavior in terms of the timing of the recomputation of the pick distribution. Simulation results demonstrate the significantly improved performance of the proposed variant over the original BFP. This indicates the potential of using the core …