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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Eye Pressure Monitior, Andrea Nella Levy Dec 2018

Eye Pressure Monitior, Andrea Nella Levy

Computer Engineering

The document describes a mobile application that takes information from an attached device which tests eye pressure. The device consists of an IOIO board connected to a custom device that measures the frequency of a given waveform. The device was designed by another student for their senior project, which I am taking over. This device is connected to an IOIO board which is a board designed by a Google employee which works with an android phone in order to create applications that work with embedded systems. The board comes with an API and connects to the phone via a micro-USB. …


Extractive Text Summarization With Deep Learning, Garrett G. Chan Jun 2018

Extractive Text Summarization With Deep Learning, Garrett G. Chan

Computer Engineering

This project explores extractive text summarization using the capabilities of Deep Learning. The goal of this project is to create an application with a neural network to take in text as its input, and create a summary that is a shorter, condensed version of the input text. This has been implemented in Python by configuring and training a neural network that takes in a vector of features that are extracted from the text using various Natural Language Processing libraries. The implementation demonstrates that we can train simple deep neural networks to successfully summarize text.


The Effect Of Endgame Tablebases On Modern Chess Engines, Christopher D. Peterson Jun 2018

The Effect Of Endgame Tablebases On Modern Chess Engines, Christopher D. Peterson

Computer Engineering

Modern chess engines have the ability to augment their evaluation by using massive tables containing billions of positions and their memorized solutions. This report examines the importance of these tables to better understand the circumstances under which they should be used. The analysis conducted in this paper empirically examines differences in size and speed of memorized positions and their impacts on engine strength. Using this technique, situations where memorized tables improve play (and situations where they do not) are discovered.


Raymarching The Mandelbulb Fractal In Vr, Timotheus Alexander Letz Jun 2018

Raymarching The Mandelbulb Fractal In Vr, Timotheus Alexander Letz

Computer Engineering

Elaborate 3D fractals, such as the mandelbulb, offer fascinating depths and structures that bear self-similarity as one zooms in closer and closer. Traditional rendering techniques focus on pre-rendering the fractal, to bypass the need for real-time display. To display and explore the mandelbulb in VR, this real-time display is needed, and can be provided through the use of “Raymarching”, a technique that allows for the rendering of scenes within the GPU. This paper explores various techniques and systems used to provide, augment, and accelerate this process.