Open Access. Powered by Scholars. Published by Universities.®
![Digital Commons Network](http://assets.bepress.com/20200205/img/dcn/DCsunburst.png)
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- Video Games (3)
- Benefits Of Playing Video Games (1)
- Brain (1)
- Changes in Gaming (1)
- Culture (1)
-
- Education (1)
- Educational Serious Games (1)
- Educational Simulations (1)
- Effective Uses of Educational Games (1)
- Game Design History (1)
- Game Philosophy (1)
- Game-Based Learning (1)
- Games (1)
- Gamification (1)
- Gaming (1)
- Health (1)
- History (1)
- Live Streaming (1)
- Mental (1)
- Mental Health (1)
- Motivations (1)
- Multiplayer Cheaters (1)
- Nintendo (1)
- Physical (1)
- Play to Learn (1)
- Political Games (1)
- Serious Games (1)
- Violence (1)
Articles 1 - 9 of 9
Full-Text Articles in Physical Sciences and Mathematics
How Live Streaming And Twitch Have Changed The Gaming Industry, Krystal Ruiz
How Live Streaming And Twitch Have Changed The Gaming Industry, Krystal Ruiz
ART 108: Introduction to Games Studies
Live streaming in itself has become a booming industry in which its content consists of “streamers” who live broadcast numerous events and real-time interactions while simultaneously chatting with viewers drawing huge and increasing numbers (Adamovich). Twitch has especially excelled at garnering attention as one of the most popular live streaming platforms that focuses on broadcasting and viewing video game content (Adamovich). Twitch has grown rapidly within the last few years asserting its dominance as one of the major forces in the games industry and becoming a multi-billion-dollar industry (Adamovich). For example, according to Descrier, in 2016 there were approximately 292 …
The Impact Of Shigeru Miyamoto On The Game Design Industry, Luan Tran
The Impact Of Shigeru Miyamoto On The Game Design Industry, Luan Tran
ART 108: Introduction to Games Studies
Nintendo started as a small company in the 1970s that sold playing cards. Having seen the exemplary gift in his son, Miyamoto's father arranged for an interview with the president of Nintendo Hiroshi Yamauchi. Consequently, Miyamoto got a position in 1977 as an apprentice in the planning department after showing his toy creations to the president. He became the first Nintendo artist as he helped create the art for the first original coin-operated arcade game. The approach demonstrated his innate abilities that would help him become the ultimate guru in the industry. Through individual discovery, Miyamoto has managed to produce …
The History Of Nintendo: The Company, Consoles And Games, Laurie Takeda
The History Of Nintendo: The Company, Consoles And Games, Laurie Takeda
ART 108: Introduction to Games Studies
From the start, Nintendo has evolved overall as a company; from a playing card manufacturer to developing a wide variety of video game consoles and video games that are played worldwide, they continue to research and expand upon what the company can offer.
The Benefits Of Being The Player, Marc Velayo
The Benefits Of Being The Player, Marc Velayo
ART 108: Introduction to Games Studies
Gaming, specifically video games has affected everyone’s lives since its creation during the early 1970s. From being a form of entertainment to being an instructional material for class--the impact of gaming is highly visible in our society. The future of gaming is getting bigger--with the creation of various video games genres, consoles etc. Gaming is exponentially rising with the advancement of technology. With its exponential growth, video games or gaming should be used in our society not just as a form of entertainment, but as a tool for education and self-growth.
Usage And Effects Of Video Games In Education, Kevin Sagara
Usage And Effects Of Video Games In Education, Kevin Sagara
ART 108: Introduction to Games Studies
In modern society, the act of playing games entices certain prejudices towards those who decide to participate in such activities. Those prejudices normally revolve around negative stereotypes where games are meant for non-social adults and are seen as something akin to addiction if gone too far. But how much gaming is needed to be considered as an addiction and what actual effects does it have on mental growth, social capabilities and academics? As a community revolving around technology as much as we are, understanding how video games play a role in our social space is an important aspect to growth. …
How Do Video Games Affect The Brain?, Kenneth Lee
How Do Video Games Affect The Brain?, Kenneth Lee
ART 108: Introduction to Games Studies
Video games are a wildly popular past time in not only America, but other countries as well. Its popularity has done nothing but increase in an exponential fashion, engulfing more and more members of society in its reach; however, its gaining traction in combination with behavioral observations and frequent violent events compelled many to question its effects on those who play them. Some attribute tragedies like recent school shootings to the vast array of First Person Shooter(FPS) games, blaming it for engraining in adolescents’ and adults’ brains a sense of increased aggression and violence. Others praise educational games for stimulating …
Recreating The Virtual Bullets That Pierces Through The Soul Of Gaming: Video Games And Its Cultural Perception On America’S Violent Homefrontier, Brandon Palomino
Recreating The Virtual Bullets That Pierces Through The Soul Of Gaming: Video Games And Its Cultural Perception On America’S Violent Homefrontier, Brandon Palomino
ART 108: Introduction to Games Studies
For the past fifty years, video games have been around as a form of entertainment we consume on a daily basis. Unlike the books and movies seen in pop culture today, video games take us on virtual journeys where people participate in unique gameplay objectives based on player involvement. Because the idea of player engagement was rare at the time, it was inevitable that video games would revolutionize the way we view entertainment onwards. With video games becoming increasingly popular throughout the years, the debate of whether they are truly violent in nature has rubbed many people like myself the …
How Do We Deal With Cheaters?, Colin Kyle
How Do We Deal With Cheaters?, Colin Kyle
ART 108: Introduction to Games Studies
Ever since computer games have existed, the people who have played them have found ways to modify the game in order to change the way it plays or break the rules in the hopes of appearing to be better at the game. The concept of changing took on a whole new idea when online multiplayer games were created, now people not only cheated to beat the game, they also were able to cheat in order to compete better against other real people. Cheating in multiplayer online games has become very commonplace and most competitive games now have some sort of …
Educational Games: A Basic Understanding And Effective Uses, Kaitlin Kirkman
Educational Games: A Basic Understanding And Effective Uses, Kaitlin Kirkman
ART 108: Introduction to Games Studies
Since the invention of video games, many people would perceive these digital games as just entertainment. Increasingly there has been a shift into taking video games and turning them into educational programs to help people learn. In this paper, I discuss the different forms of educational games which are serious games, it’s subcategory serious educational games, and educational simulations. I compare and contrast the differences as well as provide examples. I also discuss effective ways to use educational games so that they can be more understood as an effective method for teaching. The concepts I discuss about effective educational games …