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Camera Control Through Cinematography In 3d Computer Games, James Kneafsey, Hugh Mccabe
Camera Control Through Cinematography In 3d Computer Games, James Kneafsey, Hugh Mccabe
The ITB Journal
Modern 3D computer games have the potential to employ principles from cinematography in rendering the action in the game. Using principles of cinematography would take advantage of techniques that have been used to render action in cinematic films for more than a century. This paper outlines our proposal to develop a camera control system that uses principles of cinematography for 3D computer games and provides a critical review of related research.