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Physical Sciences and Mathematics Commons

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Singapore Management University

Research Collection School Of Computing and Information Systems

2023

Computer vision

Articles 1 - 5 of 5

Full-Text Articles in Physical Sciences and Mathematics

Fine-Grained Domain Adaptive Crowd Counting Via Point-Derived Segmentation, Yongtuo Liu, Dan Xu, Sucheng Ren, Hanjie Wu, Hongmin Cai, Shengfeng He Jul 2023

Fine-Grained Domain Adaptive Crowd Counting Via Point-Derived Segmentation, Yongtuo Liu, Dan Xu, Sucheng Ren, Hanjie Wu, Hongmin Cai, Shengfeng He

Research Collection School Of Computing and Information Systems

Due to domain shift, a large performance drop is usually observed when a trained crowd counting model is deployed in the wild. While existing domain-adaptive crowd counting methods achieve promising results, they typically regard each crowd image as a whole and reduce domain discrepancies in a holistic manner, thus limiting further improvement of domain adaptation performance. To this end, we propose to untangle domain-invariant crowd and domain-specific background from crowd images and design a fine-grained domain adaption method for crowd counting. Specifically, to disentangle crowd from background, we propose to learn crowd segmentation from point-level crowd counting annotations in a …


Curricular Contrastive Regularization For Physics-Aware Single Image Dehazing, Yu Zheng, Jiahui Zhan, Shengfeng He, Yong Du Jun 2023

Curricular Contrastive Regularization For Physics-Aware Single Image Dehazing, Yu Zheng, Jiahui Zhan, Shengfeng He, Yong Du

Research Collection School Of Computing and Information Systems

Considering the ill-posed nature, contrastive regularization has been developed for single image dehazing, introducing the information from negative images as a lower bound. However, the contrastive samples are non-consensual, as the negatives are usually represented distantly from the clear (i.e., positive) image, leaving the solution space still under-constricted. Moreover, the interpretability of deep dehazing models is underexplored towards the physics of the hazing process. In this paper, we propose a novel curricular contrastive regularization targeted at a consensual contrastive space as opposed to a non-consensual one. Our negatives, which provide better lower-bound constraints, can be assembled from 1) the hazy …


Where Is My Spot? Few-Shot Image Generation Via Latent Subspace Optimization, Chenxi Zheng, Bangzhen Liu, Huaidong Zhang, Xuemiao Xu, Shengfeng He Jun 2023

Where Is My Spot? Few-Shot Image Generation Via Latent Subspace Optimization, Chenxi Zheng, Bangzhen Liu, Huaidong Zhang, Xuemiao Xu, Shengfeng He

Research Collection School Of Computing and Information Systems

Image generation relies on massive training data that can hardly produce diverse images of an unseen category according to a few examples. In this paper, we address this dilemma by projecting sparse few-shot samples into a continuous latent space that can potentially generate infinite unseen samples. The rationale behind is that we aim to locate a centroid latent position in a conditional StyleGAN, where the corresponding output image on that centroid can maximize the similarity with the given samples. Although the given samples are unseen for the conditional StyleGAN, we assume the neighboring latent subspace around the centroid belongs to …


Bubbleu: Exploring Augmented Reality Game Design With Uncertain Ai-Based Interaction, Minji Kim, Kyungjin Lee, Rajesh Krishna Balan, Youngki Lee Apr 2023

Bubbleu: Exploring Augmented Reality Game Design With Uncertain Ai-Based Interaction, Minji Kim, Kyungjin Lee, Rajesh Krishna Balan, Youngki Lee

Research Collection School Of Computing and Information Systems

Object detection, while being an attractive interaction method for Augmented Reality (AR), is fundamentally error-prone due to the probabilistic nature of the underlying AI models, resulting in sub-optimal user experiences. In this paper, we explore the effect of three game design concepts, Ambiguity, Transparency, and Controllability, to provide better gameplay experiences in AR games that use error-prone object detection-based interaction modalities. First, we developed a base AR pet breeding game, called Bubbleu that uses object detection as a key interaction method. We then implemented three different variants, each according to the three concepts, to investigate the impact of each design …


Pose- And Attribute-Consistent Person Image Synthesis, Cheng Xu, Zejun Chen, Jiajie Mai, Xuemiao Xu, Shengfeng He Feb 2023

Pose- And Attribute-Consistent Person Image Synthesis, Cheng Xu, Zejun Chen, Jiajie Mai, Xuemiao Xu, Shengfeng He

Research Collection School Of Computing and Information Systems

PersonImageSynthesisaimsattransferringtheappearanceofthesourcepersonimageintoatargetpose. Existingmethods cannot handle largeposevariations and therefore suffer fromtwocritical problems: (1)synthesisdistortionduetotheentanglementofposeandappearanceinformationamongdifferentbody componentsand(2)failureinpreservingoriginalsemantics(e.g.,thesameoutfit).Inthisarticle,weexplicitly addressthesetwoproblemsbyproposingaPose-andAttribute-consistentPersonImageSynthesisNetwork (PAC-GAN).Toreduceposeandappearancematchingambiguity,weproposeacomponent-wisetransferring modelconsistingoftwostages.Theformerstagefocusesonlyonsynthesizingtargetposes,whilethelatter renderstargetappearancesbyexplicitlytransferringtheappearanceinformationfromthesourceimageto thetargetimageinacomponent-wisemanner. Inthisway,source-targetmatchingambiguityiseliminated duetothecomponent-wisedisentanglementofposeandappearancesynthesis.Second,tomaintainattribute consistency,werepresenttheinputimageasanattributevectorandimposeahigh-levelsemanticconstraint usingthisvectortoregularizethetargetsynthesis.ExtensiveexperimentalresultsontheDeepFashiondataset demonstratethesuperiorityofourmethodoverthestateoftheart,especiallyformaintainingposeandattributeconsistenciesunderlargeposevariations.