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Physical Sciences and Mathematics Commons

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Selected Works

2016

3D audio

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

On Binaural Spatialization And The Use Of Gpgpu For Audio Processing, Davide Andrea Mauro Phd Nov 2016

On Binaural Spatialization And The Use Of Gpgpu For Audio Processing, Davide Andrea Mauro Phd

Davide Andrea Mauro

3D recordings and audio, namely techniques that aim to create the perception of sound sources placed anywhere in 3 dimensional space, are becoming an interesting resource for composers, live performances and augmented reality. This thesis focuses on binaural spatialization techniques. We will tackle the problem from three different perspectives. The first one is related to the implementation of an engine for audio convolution, this is a real implementation problem where we will confront with a number of already available systems trying to achieve better results in terms of performances. General Purpose computing on Graphic Processing Units (GPGPU) is a promising …


Head In Space : A Head-Tracking Based Binaural Spatialization System, Luca A. Ludovico, Davide Andrea Mauro Phd, Dario Pizzamiglio Nov 2016

Head In Space : A Head-Tracking Based Binaural Spatialization System, Luca A. Ludovico, Davide Andrea Mauro Phd, Dario Pizzamiglio

Davide Andrea Mauro

This paper discusses a system capable of detecting the position of the listener through a head-tracking system and rendering a 3D audio environment by binaural spatialization. Head tracking is performed through face recognition algorithms which use a standard webcam, and the result is presented over headphones, like in other typical binaural applications. With this system users can choose an audio file to play, provide a virtual position for the source in an euclidean space, and then listen to the sound as if it is coming from that position. If they move their head, the signal provided by the system changes …


On Binaural Spatialization And The Use Of Gpgpu For Audio Processing, Davide Andrea Mauro Phd Nov 2016

On Binaural Spatialization And The Use Of Gpgpu For Audio Processing, Davide Andrea Mauro Phd

Davide Andrea Mauro

3D recordings and audio, namely techniques that aim to create the perception of sound sources placed anywhere in 3 dimensional space, are becoming an interesting resource for composers, live performances and augmented reality. This thesis focuses on binaural spatialization techniques.

We will tackle the problem from three different perspectives. The first one is related to the implementation of an engine for audio convolution, this is a real implementation problem where we will confront with a number of already available systems trying to achieve better results in terms of performances. General Purpose computing on Graphic Processing Units (GPGPU) is a promising …