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Full-Text Articles in Physical Sciences and Mathematics

Hybrid Life Cycles In Software Development, Eric Vincent Schoenborn Dec 2022

Hybrid Life Cycles In Software Development, Eric Vincent Schoenborn

Culminating Experience Projects

This project applied software specification gathering, architecture, work planning, and development to a real-world development effort for a local business. This project began with a feasibility meeting with the owner of Zeal Aerial Fitness. After feasibility was assessed the intended users, needed functionality, and expected user restrictions were identified with the stakeholders. A hybrid software lifecycle was selected to allow a focus on base functionality up front followed by an iterative development of expectations of the stakeholders. I was able to create various specification diagrams that express the end projects goals to both developers and non-tech individuals using a standard …


Utilizing Software Engineering And Cloud Computing Principles To Develop The Revised Self-Report Assessment Of Functional Visual Performance (R-Srafvp) Application, Kirk Hedlich Dec 2021

Utilizing Software Engineering And Cloud Computing Principles To Develop The Revised Self-Report Assessment Of Functional Visual Performance (R-Srafvp) Application, Kirk Hedlich

Culminating Experience Projects

Can principles from software engineering and concepts from cloud computing be applied to and aid in the development of a small project, specifically improving the use of the Revised Self-Report Assessment of Functional Visual Performance (R-SRAFVP)? The target for this project is to create a new application and improve on existing attempts to move the R-SRAFVP assessment from an electronic document format to a web-based application. The new application should provide better ease of use, simplicity in design and understanding for use, and hopefully increased access and adoption by Occupation Therapists who specialize in low vision rehabilitation. The benefits of …


Graphics Processor Based Implementation Of Bioinformatics Codes, Andrew Bellenir, Christian Trefftz, Greg Wolffe Jan 2008

Graphics Processor Based Implementation Of Bioinformatics Codes, Andrew Bellenir, Christian Trefftz, Greg Wolffe

Student Summer Scholars Manuscripts

We created a powerful computing platform based on video cards with the goal of accelerating the performance of bioinformatics codes. To satisfy the demands of the video gaming industry, modern graphics processing units (GPUs) have become very advanced computational devices, using a large set of stream processors to render multiple pixels in parallel. Recently, computer scientists have taken interest in a GPU's ability to execute a single instruction on multiple data (SIMD computation) for general applications, as opposed to graphics processing only. This is known as general purpose computation on a graphics processing unit, or GPGPU.

Our project was comprised …