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Full-Text Articles in Physical Sciences and Mathematics

Assessing The Effectiveness Of Climate Change Science Communication In An Online Carbon Footprint Assessment, Jack Dimmock Dec 2022

Assessing The Effectiveness Of Climate Change Science Communication In An Online Carbon Footprint Assessment, Jack Dimmock

Master of Science in Environmental Sciences and Management Projects

Climate change literacy and knowledge are influential in enabling people to take climate change mitigation and adaptation actions. Education about climate change usually takes place through two avenues, formal education and informal institutions, such as museums, television shows, and websites. To help residents reduce their household greenhouse gas emissions and adapt to the local impacts of climate change, the San Luis Obispo Climate Coalition is using the carbon footprint website Bright Action (https://resilientslo.org). Bright Action calculates household carbon footprints, suggests ways to reduce carbon footprints, and provides educational material about climate change mitigation and adaptation. This study seeks to assess …


Soil Science Lesson Plan For The Cal Poly Learn By Doing Lab, Kelsey Ormonde May 2017

Soil Science Lesson Plan For The Cal Poly Learn By Doing Lab, Kelsey Ormonde

Natural Resources Management and Environmental Sciences

To increase interest in soil science and other related sciences, educational materials need to be tailored to appeal to younger students. The purpose of this project was to create a soil science lesson plan that could be utilized by the Cal Poly Learn By Doing Lab. Information from several articles, textbooks, lesson plans, and websites was reviewed to create a soil science lesson plan for students in 5-8th grade. The lesson plan focused on the three sub-disciplines of soil science; physical, chemical, and biological. Activities were created to correspond to the three sub-disciplines. Alternate activities were created to allow …


Music Times: A Music Learning Game, Emily Woo Mar 2017

Music Times: A Music Learning Game, Emily Woo

Computer Science and Software Engineering

Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.


Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance Jun 2016

Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance

Liberal Arts and Engineering Studies

This project seeks to create an accessible programming language that is more visually based. Although some solutions exist, namely MIT’s Scratch, nothing has caught up to the mobile age. This proj- ect aims to reframe creating a game or app into the context of tell- ing a story, putting character creation first. By researching sto- ry-telling and how people learn, and by applying technical and user interface design knowledge, this project intends to deliver a soft- ware solution that opens introductory coding education to more people.


Media Portrayal Of Individuals In The Lower Class And Its Effects On Attributions Of Educational Hardships, Krista A. Burke Mar 2014

Media Portrayal Of Individuals In The Lower Class And Its Effects On Attributions Of Educational Hardships, Krista A. Burke

Communication Studies

This study investigated how media portrayals of individuals in the lower class affect people’s beliefs about educational hardships in lower socioeconomic areas. Specifically, this study looked at the attributions of these hardships to determine if media consumption had an effect on the internality of attributions. It was hypothesized that increased media consumption would be related to an increased tendency toward internal attributions. It was hypothesized that increased media consumption would lead to lower support for policy changes regarding education. A survey was distributed to assess media consumption habits and attitudes toward educational hardships in the lower class. Correlation results yielded …


Improving Webide Through Delightful Design And Gamification, Michael Hilton Mar 2013

Improving Webide Through Delightful Design And Gamification, Michael Hilton

Master's Theses

WebIDE is a web-based online learning environment. WebIDE has been used

successfully to teach CS0 and CS1 students Java and C concepts and software

engineering best practices, specically Test Driven Development. Previous Web-

IDE development has concentrated on developing functionality. The main goal

of this eort is to improve two non-functional aspects of WebIDE. The rst is to

design a more delightful user interface. The second is to add a scoring mecha-

nism that encourages students to develop best practices. The scoring mechanism

rewards students who answer the question correctly on the rst attempt, dis-

couraging them from spamming the …


Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug Jun 2012

Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug

Master's Theses

Computing has become an integral part of modern America. The Bureau of Labor Statistics estimates that between 2008 and 2018, the United States will have 1.4 million job openings in computing fields [1]. Since the early 2000's (just after the "dot com bust"), the number of students enrolled in computing majors (Computer Science, Computer Engineering, etc.) dropped precipitously by over 50%, only starting to rise again in 2009 [2]. One way to rectify to this gap between demand and supply is to start training students in computational thinking during high school. While the Computer Science Advanced Placement AB test has …


Using The R Library Rpanel For Gui-Based Simulations In Introductory Statistics Courses, Ryan M. Allison May 2012

Using The R Library Rpanel For Gui-Based Simulations In Introductory Statistics Courses, Ryan M. Allison

Statistics

As a student, I noticed that the statistical package R (http://www.r-project.org) would have several benefits of its usage in the classroom. One benefit to the package is its free and open-source nature. This would be a great benefit for instructors and students alike since it would be of no cost to use, unlike other statistical packages. Due to this, students could continue using the program after their statistical courses and into their professional careers. It would be good to expose students while they are in school to a tool that professionals use in industry. R also has powerful …


Sustainable Agriculture: A Time For Education, Kortnie Millhouse Jun 2010

Sustainable Agriculture: A Time For Education, Kortnie Millhouse

Agricultural Education and Communication

This study used a fifteen-question survey to identify the articulation between education of water quality practices and the willingness to implement sustainable water quality techniques on farmland according to twenty-five agricultural operations residing on the Central Coast. Questions one through eight asked respondents to indicate their agreement or disagreement with various water quality assessment tools. Questions nine through twelve asked respondents to personally rate their operation’s level of water quality management on a scale from one to ten. Questions thirteen through fifteen were open-ended questions to generate responses about demographics. Consensus was reached that the higher the level of education …


The Greenhouse Effect: Common Misconceptions And Effective Instruction, Trevor W. Strickland Dec 2009

The Greenhouse Effect: Common Misconceptions And Effective Instruction, Trevor W. Strickland

Physics

This study is an extension of the research of Dr. John Keller. It attempts to identify common student misconceptions regarding the greenhouse effect and investigate instructional methods of teaching the greenhouse effect. Dr. Keller developed a test, known as the Greenhouse Effect Concept Inventory (GECI), designed to measure a student’s understanding of the greenhouse effect. A central goal of this project is to investigate the effectiveness of this concept inventory at measuring differences in student knowledge of the greenhouse effect. In addition to the Cal Poly student population that participated in this research, we will be looking at the population …