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Physical Sciences and Mathematics Commons

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Brigham Young University

Theses/Dissertations

Computer graphics

Publication Year

Articles 1 - 5 of 5

Full-Text Articles in Physical Sciences and Mathematics

Feature-Based Interactive Terrain Sketching, Daniel B. Adams Nov 2009

Feature-Based Interactive Terrain Sketching, Daniel B. Adams

Theses and Dissertations

Procedural generation techniques are able to quickly and cheaply produce large areas of terrain. However, these techniques produce results that are not easily directable and often require artists to edit the results by hand to achieve the desired layout. This paper proposes a sketch-based system for controlling fractal terrain that allows for a wide variety of terrain feature types. Artists sketch features rather than constrained points or elevations. The system is interactive, provides quick on-demand previews of the terrain, and allows for iterative design modifications. Interaction between features is handled in a realistic fashion. An arbitrary vertex insertion order midpoint …


Sampling Methods In Ray-Based Global Illumination, David Cline Jul 2007

Sampling Methods In Ray-Based Global Illumination, David Cline

Theses and Dissertations

In computer graphics, algorithms that attempt to create photographic images by simulating light transport are collectively known as Global Illumination methods. The most versatile of these are based on ray tracing (following ray paths through a scene), and numerical integration using random or quasi-random sampling. While ray tracing and sampling methods in global illumination have progressed much in the last two decades, the goal of fast and accurate simulation of light transport remains elusive. This dissertation presents a number of new sampling methods that attempt to address some of the shortcomings of existing global illumination algorithms. The first part of …


T-Spline Simplification, David L. Cardon Apr 2007

T-Spline Simplification, David L. Cardon

Theses and Dissertations

This work focuses on generating approximations of complex T-spline surfaces with similar but less complex T-splines. Two approaches to simplifying T-splines are proposed: a bottom-up approach that iteratively refines an over-simple T-spline to approximate a complex one, and a top-down approach that evaluates existing control points for removal in producing an approximations. This thesis develops and compares the two simplification methods, determining the simplification tasks to which each is best suited. In addition, this thesis documents supporting developments made to T-spline research as simplification was developed.


Real-Time Motion Transition By Example, Cameron Quinn Egbert Nov 2005

Real-Time Motion Transition By Example, Cameron Quinn Egbert

Theses and Dissertations

Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. An additional difficulty is that transitions must be created in real-time. This paper provides a method of creating motion transitions that is both computationally feasible for interactive speeds, and preserves the feel of the …


Importance Resampling For Global Illumination, Justin F. Talbot Sep 2005

Importance Resampling For Global Illumination, Justin F. Talbot

Theses and Dissertations

This thesis develops a generalized form of Monte Carlo integration called Resampled Importance Sampling. It is based on the importance resampling sample generation technique. Resampled Importance Sampling can lead to significant variance reduction over standard Monte Carlo integration for common rendering problems. We show how to select the importance resampling parameters for near optimal variance reduction. We also combine RIS with stratification and with Multiple Importance Sampling for further variance reduction. We demonstrate the robustness of this technique on the direct lighting problem and achieve up to a 33% variance reduction over standard techniques. We also suggest using RIS as …