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Physical Sciences and Mathematics Commons

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Brigham Young University

Theses/Dissertations

Computer Sciences

Graphics

Articles 1 - 6 of 6

Full-Text Articles in Physical Sciences and Mathematics

Netlight: Cloud Baked Indirect Illumination, Nathan Andrew Zabriskie Nov 2018

Netlight: Cloud Baked Indirect Illumination, Nathan Andrew Zabriskie

Theses and Dissertations

Indirect lighting drastically increases the realism of rendered scenes but it has traditionally been very expensive to calculate. This has long precluded its use in real-time rendering applications such as video games which have mere milliseconds to respond to user input and produce a final image. As hardware power continues to increase, however, some recently developed algorithms have started to bring real-time indirect lighting closer to reality. Of specific interest to this paper, cloud-based rendering systems add indirect lighting to real-time scenes by splitting the rendering pipeline between a server and one or more connected clients. However, thus far they …


Color Relationship Transfer For Digital Painting, Gregory Eric Philbrick Apr 2015

Color Relationship Transfer For Digital Painting, Gregory Eric Philbrick

Theses and Dissertations

A digital painter uses reference photography to add realism to a scene. This involves making n colors in a painting relate to each other more like n corresponding colors in a photograph, in terms of value and temperature. Doing this manually requires either experience or tedious experimentation. Color relationship transfer performs the task automatically, recoloring n regions of a painting so they relate in value and temperature more like n corresponding regions of a photograph. Relationship transfer also has applications in computational photography. In fact, it introduces a new paradigm for image editing in general, based on treating an image's …


Improved Computer-Generated Simulation Using Motion Capture Data, Seth A. Brunner Jun 2014

Improved Computer-Generated Simulation Using Motion Capture Data, Seth A. Brunner

Theses and Dissertations

Ever since the first use of crowds in films and videogames there has been an interest in larger, more efficient and more realistic simulations of crowds. Most crowd simulation algorithms are able to satisfy the viewer from a distance but when inspected from close up the flaws in the individual agent's movements become noticeable. One of the bigger challenges faced in crowd simulation is finding a solution that models the actual movement of an individual in a crowd. This paper simulates a more realistic crowd by using individual motion capture data as well as traditional crowd control techniques to reach …


Constraint-Based Interpolation, Daniel David Goggins Jul 2005

Constraint-Based Interpolation, Daniel David Goggins

Theses and Dissertations

Image reconstruction is the process of converting a sampled image into a continuous one prior to transformation and resampling. This reconstruction can be more accurate if two things are known: the process by which the sampled image was obtained and the general characteristics of the original image. We present a new reconstruction algorithm known as Constraint-Based Interpolation, which estimates the sampling functions found in cameras and analyzes properties of real world images in order to produce quality real-world image magnifications. To accomplish this, Constraint-Based Interpolation uses a sensor model that pushes the pixels in an interpolation to more closely match …


Accelerated Ray Traced Animations Exploiting Temporal Coherence, Darwin Tarry Baines Jul 2005

Accelerated Ray Traced Animations Exploiting Temporal Coherence, Darwin Tarry Baines

Theses and Dissertations

Ray tracing is a well-know technique for producing realistic graphics. However, the time necessary to generate images is unacceptably long. When producing the many frames that are necessary for animations, the time is magnified. Many methods have been proposed to reduce the calculations necessary in ray tracing. Much of the effort has attempted to reduce the number of rays cast or to reduce the number of intersection calculations. Both of these techniques exploit spatial coherence. These acceleration techniques are expanded not only to exploit spatial coherence but also to exploit temporal coherence in order to reduce calculations by treating animation …


Real-Time Image Enhancement Using Texture Synthesis, Matthew J. Sorensen Nov 2004

Real-Time Image Enhancement Using Texture Synthesis, Matthew J. Sorensen

Theses and Dissertations

This thesis presents an approach to real-time image enhancement using texture synthesis. Traditional image enhancement techniques are typically time consuming, lack realistic detail, or do not scale well for large magnification factors.

Real-time Enhancement using Texture Synthesis (RETS) combines interpolation, classification, and patch-based texture synthesis to enhance low-resolution imagery, particularly aerial imagery. RETS uses as input a low-resolution source image and several high-resolution sample textures. The output of RETS is a high-resolution image with the structure of the source image, but with detail consistent with the high-resolution sample textures. We show that RETS can enhance large amounts of imagery in …