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Full-Text Articles in Physical Sciences and Mathematics

Predicting League Of Legends Ranked Games Outcome, Ngoc Linh Chi Nguyen Jan 2022

Predicting League Of Legends Ranked Games Outcome, Ngoc Linh Chi Nguyen

Senior Projects Spring 2022

League of Legends (LoL) is the one of most popular multiplayer online battle arena (MOBA) games in the world. For LoL, the most competitive way to evaluate a player’s skill level, below the professional Esports level, is competitive ranked games. These ranked games utilize a matchmaking system based on the player’s ranks to form a fair team for each game. However, a rank game's outcome cannot necessarily be predicted using just players’ ranks, there are a significant number of different variables impacting a rank game depending on how well each team plays. In this paper, I propose a method to …


Is There Joy Beyond The Joystick?: Immersive Potential Of Brain-Computer Interfaces, Elias Solomon Posen Jan 2018

Is There Joy Beyond The Joystick?: Immersive Potential Of Brain-Computer Interfaces, Elias Solomon Posen

Senior Projects Spring 2018

Immersion, the state of being fully engaged in one's current operation, is a descriptor commonly used to appraise user experience in computer games and software applications. As the use of brain-computer interfaces (BCIs) begins to expand into the consumer sphere, questions arise concerning the ability of BCIs to modulate user immersion. This study employed a computer game to examine the effect of a consumer-grade BCI (the Emotiv EPOC) on immersion. In doing so, this study also explored the relationship between BCI usability and immersion levels. An experiment with twenty-seven participants showed that users were significantly more immersed when controlling the …


The Disciple: A Talking Platformer, Benjamin Sernau Jan 2017

The Disciple: A Talking Platformer, Benjamin Sernau

Senior Projects Spring 2017

Working in Unity to create a two-dimensional platformer with a Natural Language Generation system, I have considered a new way in which Artificial Intelligence may affect gameplay. The resulting project, The Disciple, takes input from the environment of the game and offers successfully a sentence relevant to what occurs within the game's world. The sentences this system generates are diverse enough so that, while the Natural Language Generation system may restate what it has said, already, it does not utter the same sentence twice in a row. Often, the Natural Language Generation system selects a phrase I have written from …