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Full-Text Articles in Physical Sciences and Mathematics
Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola
Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola
Mathematics Faculty Publications
The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution, especially when application (app) design is based on sound pedagogical principles and gamification elements. However, an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison, and addition and subtraction. The integration of these apps in the …
Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola
Using Mobile Technology To Promote Higher-Order Thinking Skills In Elementary Mathematics, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Maria Alva Q. Aberin, Mark Anthony C. Tolentino, Mark L. Loyola
Mathematics Faculty Publications
The problem of rote-based learning in mathematics is well documented. Mobile technology can provide a potential solution; especially when application (app) design is based on sound pedagogical principles and gamification elements. However; an inventory of available mobile apps for mathematics reveals that many of the available apps are guided by a behaviorist perspective that favors repetition over meaningful learning. This paper reports on the design of mobile mathematics apps that harness gamification techniques to promote higher-order thinking skills (HOTS) even in basic elementary school concepts such as number comparison; and addition and subtraction. The integration of these apps in the …