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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

An Automatic Dialog System For Student Advising, Brian Mcmahan Aug 2014

An Automatic Dialog System For Student Advising, Brian Mcmahan

Journal of Undergraduate Research at Minnesota State University, Mankato

Automatic dialog systems are an implementation of natural language processing theory with the goal of allowing the use of natural sentences to communicate with a computer system. The general purpose of this project was to design and implement an automatic dialog system for augmenting university student advising. Student advising is a relatively narrow domain of possible questions and responses. The automatic dialog system focused on prescriptive advising rather than developmental advising to further narrow the domain to scheduling and registration matters. A student advisor was interviewed and recorded during a mock advising session in order to model the interaction between …


Collaborative Online Multitask Learning, Guangxia Li, Steven C. H. Hoi, Kuiyu Chang, Wenting Liu, Ramesh Jain Aug 2014

Collaborative Online Multitask Learning, Guangxia Li, Steven C. H. Hoi, Kuiyu Chang, Wenting Liu, Ramesh Jain

Research Collection School Of Computing and Information Systems

We study the problem of online multitask learning for solving multiple related classification tasks in parallel, aiming at classifying every sequence of data received by each task accurately and efficiently. One practical example of online multitask learning is the micro-blog sentiment detection on a group of users, which classifies micro-blog posts generated by each user into emotional or non-emotional categories. This particular online learning task is challenging for a number of reasons. First of all, to meet the critical requirements of online applications, a highly efficient and scalable classification solution that can make immediate predictions with low learning cost is …


Convergence Of A Reinforcement Learning Algorithm In Continuous Domains, Stephen Carden Aug 2014

Convergence Of A Reinforcement Learning Algorithm In Continuous Domains, Stephen Carden

All Dissertations

In the field of Reinforcement Learning, Markov Decision Processes with a finite number of states and actions have been well studied, and there exist algorithms capable of producing a sequence of policies which converge to an optimal policy with probability one. Convergence guarantees for problems with continuous states also exist. Until recently, no online algorithm for continuous states and continuous actions has been proven to produce optimal policies. This Dissertation contains the results of research into reinforcement learning algorithms for problems in which both the state and action spaces are continuous. The problems to be solved are introduced formally as …


A Continuous Learning Strategy For Self-Organizing Maps Based On Convergence Windows, Gregory T. Breard May 2014

A Continuous Learning Strategy For Self-Organizing Maps Based On Convergence Windows, Gregory T. Breard

Senior Honors Projects

A self-organizing map (SOM) is a type of artificial neural network that has applications in a variety of fields and disciplines. The SOM algorithm uses unsupervised learning to produce a low-dimensional representation of high- dimensional data. This is done by 'fitting' a grid of nodes to a data set over a fixed number of iterations. With each iteration, the nodes of the map are adjusted so that they appear more like the data points. The low-dimensionality of the resulting map means that it can be presented graphically and be more intuitively interpreted by humans. However, it is still essential to …


Adapting In-Game Agent Behavior By Observation Of Players Using Learning Behavior Trees, Emmett Tomai, Roberto Flores Jan 2014

Adapting In-Game Agent Behavior By Observation Of Players Using Learning Behavior Trees, Emmett Tomai, Roberto Flores

Computer Science Faculty Publications and Presentations

In this paper we describe Learning Behavior Trees, an extension of the popular game AI scripting technique. Behavior Trees provide an effective way for expert designers to describe complex, in-game agent behaviors. Scripted AI captures human intuition about the structure of behavioral decisions, but suffers from brittleness and lack of the natural variation seen in human players. Learning Behavior Trees are designed by a human designer, but then are trained by observation of players performing the same role, to introduce human-like variation to the decision structure. We show that, using this model, a single hand-designed Behavior Tree can cover a …


Evolutionary Algorithm Based Approach For Modeling Autonomously Trading Agents, Anil Yaman, Stephen Lucci, Izidor Gertner Jan 2014

Evolutionary Algorithm Based Approach For Modeling Autonomously Trading Agents, Anil Yaman, Stephen Lucci, Izidor Gertner

Publications and Research

The autonomously trading agents described in this paper produce a decision to act such as: buy, sell or hold, based on the input data. In this work, we have simulated autonomously trading agents using the Echo State Network (ESNs) model. We generate a collection of trading agents that use different trading strategies using Evolutionary Programming (EP). The agents are tested on EUR/ USD real market data. The main goal of this study is to test the overall performance of this collection of agents when they are active simultaneously. Simulation results show that using different agents concurrently outperform a single agent …