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Full-Text Articles in Physical Sciences and Mathematics

Monocular Bev Perception Of Road Scenes Via Front-To-Top View Projection, Wenxi Liu, Qi Li, Weixiang Yang, Jiaxin Cai, Yuanhong Yu, Yuexin Ma, Shengfeng He, Jia Pan Mar 2024

Monocular Bev Perception Of Road Scenes Via Front-To-Top View Projection, Wenxi Liu, Qi Li, Weixiang Yang, Jiaxin Cai, Yuanhong Yu, Yuexin Ma, Shengfeng He, Jia Pan

Research Collection School Of Computing and Information Systems

HD map reconstruction is crucial for autonomous driving. LiDAR-based methods are limited due to expensive sensors and time-consuming computation. Camera-based methods usually need to perform road segmentation and view transformation separately, which often causes distortion and missing content. To push the limits of the technology, we present a novel framework that reconstructs a local map formed by road layout and vehicle occupancy in the bird's-eye view given a front-view monocular image only. We propose a front-to-top view projection (FTVP) module, which takes the constraint of cycle consistency between views into account and makes full use of their correlation to strengthen …


Learning An Interpretable Stylized Subspace For 3d-Aware Animatable Artforms, Chenxi Zheng, Bangzhen Liu, Xuemiao Xu, Huaidong Zhang, Shengfeng He Jan 2024

Learning An Interpretable Stylized Subspace For 3d-Aware Animatable Artforms, Chenxi Zheng, Bangzhen Liu, Xuemiao Xu, Huaidong Zhang, Shengfeng He

Research Collection School Of Computing and Information Systems

Throughout history, static paintings have captivated viewers within display frames, yet the possibility of making these masterpieces vividly interactive remains intriguing. This research paper introduces 3DArtmator, a novel approach that aims to represent artforms in a highly interpretable stylized space, enabling 3D-aware animatable reconstruction and editing. Our rationale is to transfer the interpretability and 3D controllability of the latent space in a 3D-aware GAN to a stylized sub-space of a customized GAN, revitalizing the original artforms. To this end, the proposed two-stage optimization framework of 3DArtmator begins with discovering an anchor in the original latent space that accurately mimics the …


Investigating Guardian Awareness Techniques To Promote Safety In Virtual Reality, Sixuan Wu, Jiannan Li, Maurício Sousa, Tovi Grossman Mar 2023

Investigating Guardian Awareness Techniques To Promote Safety In Virtual Reality, Sixuan Wu, Jiannan Li, Maurício Sousa, Tovi Grossman

Research Collection School Of Computing and Information Systems

Virtual Reality (VR) can completely immerse users in a virtual world and provide little awareness of bystanders in the surrounding physical environment. Current technologies use predefined guardian area visualizations to set safety boundaries for VR interactions. However, bystanders cannot perceive these boundaries and may collide with VR users if they accidentally enter guardian areas. In this paper, we investigate four awareness techniques on mobile phones and smartwatches to help bystanders avoid invading guardian areas. These techniques include augmented reality boundary overlays and visual, auditory, and haptic alerts indicating bystanders' distance from guardians. Our findings suggest that the proposed techniques effectively …


Cvfnet: Real-Time 3d Object Detection By Learning Cross View Features, Jiaqi Gu, Zhiyu Xiang, Pan Zhao, Tingming Bai, Lingxuan Wang, Xijun Zhao, Zhiyuan Zhang Oct 2022

Cvfnet: Real-Time 3d Object Detection By Learning Cross View Features, Jiaqi Gu, Zhiyu Xiang, Pan Zhao, Tingming Bai, Lingxuan Wang, Xijun Zhao, Zhiyuan Zhang

Research Collection School Of Computing and Information Systems

In recent years 3D object detection from LiDAR point clouds has made great progress thanks to the development of deep learning technologies. Although voxel or point based methods are popular in 3D object detection, they usually involve time-consuming operations such as 3D convolutions on voxels or ball query among points, making the resulting network inappropriate for time critical applications. On the other hand, 2D view-based methods feature high computing efficiency while usually obtaining inferior performance than the voxel or point based methods. In this work, we present a real-time view-based single stage 3D object detector, namely CVFNet to fulfill this …


Self-Supervised Video Representation Learning By Uncovering Spatio-Temporal Statistics, Jiangliu Wang, Jianbo Jiao, Linchao Bao, Shengfeng He, Wei Liu, Yun-Hui Liu Jul 2022

Self-Supervised Video Representation Learning By Uncovering Spatio-Temporal Statistics, Jiangliu Wang, Jianbo Jiao, Linchao Bao, Shengfeng He, Wei Liu, Yun-Hui Liu

Research Collection School Of Computing and Information Systems

This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial location and dominant direction of the largest motion, the spatial location and dominant color of the largest color diversity along the temporal axis, etc. Then a neural network is built and trained to yield the statistical summaries given the video frames as inputs. In order to alleviate the learning difficulty, we employ several spatial partitioning patterns to encode rough spatial locations instead of exact spatial Cartesian coordinates. …


Rotation Invariant Convolutions For 3d Point Clouds Deep Learning, Zhiyuan Zhang, Binh-Son Hua, David W. Rosen, Sai-Kit Yeung Sep 2019

Rotation Invariant Convolutions For 3d Point Clouds Deep Learning, Zhiyuan Zhang, Binh-Son Hua, David W. Rosen, Sai-Kit Yeung

Research Collection School Of Computing and Information Systems

Recent progresses in 3D deep learning has shown that it is possible to design special convolution operators to consume point cloud data. However, a typical drawback is that rotation invariance is often not guaranteed, resulting in networks that generalizes poorly to arbitrary rotations. In this paper, we introduce a novel convolution operator for point clouds that achieves rotation invariance. Our core idea is to use low-level rotation invariant geometric features such as distances and angles to design a convolution operator for point cloud learning. The well-known point ordering problem is also addressed by a binning approach seamlessly built into the …


Deep Learning On Lie Groups For Skeleton-Based Action Recognition, Zhiwu Huang, C. Wan, T. Probst, Gool L. Van Jul 2017

Deep Learning On Lie Groups For Skeleton-Based Action Recognition, Zhiwu Huang, C. Wan, T. Probst, Gool L. Van

Research Collection School Of Computing and Information Systems

In recent years, skeleton-based action recognition has become a popular 3D classification problem. State-of-the-art methods typically first represent each motion sequence as a high-dimensional trajectory on a Lie group with an additional dynamic time warping, and then shallowly learn favorable Lie group features. In this paper we incorporate the Lie group structure into a deep network architecture to learn more appropriate Lie group features for 3D action recognition. Within the network structure, we design rotation mapping layers to transform the input Lie group features into desirable ones, which are aligned better in the temporal domain. To reduce the high feature …