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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

‘Tweetboard’ – A Case Study Of Developing A Micro-Blogging Platform For Higher Education, Shao Cheh Joyce Hsu, Gan, Benjamin, Jin Lee, Shu Hui Sheryl Lim, Xie Yan Jeremy Lim, Thomas Menkhoff, Si Xian Sherman Tan, Charles Jason Woodard, Qiu Cheng Yap Dec 2016

‘Tweetboard’ – A Case Study Of Developing A Micro-Blogging Platform For Higher Education, Shao Cheh Joyce Hsu, Gan, Benjamin, Jin Lee, Shu Hui Sheryl Lim, Xie Yan Jeremy Lim, Thomas Menkhoff, Si Xian Sherman Tan, Charles Jason Woodard, Qiu Cheng Yap

Research Collection School Of Computing and Information Systems

This paper reports experiences made at an Asian university in developing a social media platform based on Twitter in the context of a final year capstone project where information systems management students get an opportunity to solve ‘a real-world problem for a real client’. In this case study, the challenge was provided by a faculty member’s request for an interactive social media application which engages less outspoken students in class via a social medium they are familiar with: Twitter. We reconstruct the project’s evolution; describe the main features of the application called ‘TweetBoard’ and share lessons learned in developing a …


Semi-Automated Tool For Providing Effective Feedback On Programming Assignments, Min Yan Beh, Swapna Gottipati, David Lo, Venky Shankararaman Dec 2016

Semi-Automated Tool For Providing Effective Feedback On Programming Assignments, Min Yan Beh, Swapna Gottipati, David Lo, Venky Shankararaman

Research Collection School Of Computing and Information Systems

Human grading of introductory programming assignments is tedious and error-prone, hence researchers have attempted to develop tools that support automatic assessment of programming code. However, most such efforts often focus only on scoring solutions, rather than assessing whether students correctly understand the problems. To aid the students improve programming skills, effective feedback on programming assignments plays an important role. Individual feedback generation is tedious and painstaking process. We present a tool that not only automatically generates the static and dynamic program analysis outcomes, but also clusters similar code submissions to provide scalable and effective feedback to the students. We studied …


Leveraging Competency Framework To Improve Teaching And Learning: A Methodological Approach, Venky Shankararaman, Joelle Elmaleh Sep 2016

Leveraging Competency Framework To Improve Teaching And Learning: A Methodological Approach, Venky Shankararaman, Joelle Elmaleh

Research Collection School Of Computing and Information Systems

A number of engineering education programs have defined learning outcomes and course-level competencies, and conducted assessments at the program level to determine areas for continuous improvement. However, many of these programs have not implemented a comprehensive competency framework to support the actual delivery and assessment of an individual course. This paper highlights how a competency framework can be used across the life cycle of a course to effectively deliver and assess course content, and give valuable, timely feedback to students thus, improving teaching, student motivation and learning. A framework for leveraging course competencies during course design and delivery is presented, …


Seeking Independent Management Of Problem Behavior: A Proof-Of-Concept Study With Children And Their Teachers, Camellia Zakaria, Richard C. Davis, Zachary Walker Jun 2016

Seeking Independent Management Of Problem Behavior: A Proof-Of-Concept Study With Children And Their Teachers, Camellia Zakaria, Richard C. Davis, Zachary Walker

Research Collection School Of Computing and Information Systems

Problem behaviors are particularly common in children with neurodevelopmental disorders like Autism and Down syndrome. These behaviors sometimes discourage social inclusion, inhibit learning development, and cause severe injuries, but caregivers are often unable to attend to their children immediately when the behaviors occur. Recent research shows that problem behavior can be automatically detected with wearable devices, but it is still not clear how to reduce caregivers' burdens and facilitate academic, social, and functional development of children with problem behaviors. We conducted a field study at a school with 21 children who exhibit problem behaviors and found that they needed frequent …


Demo: Wearable Application To Manage Problem Behavior In Children With Neurodevelopmental Disorders, Camellia Zakaria, Richard C. Davis Jun 2016

Demo: Wearable Application To Manage Problem Behavior In Children With Neurodevelopmental Disorders, Camellia Zakaria, Richard C. Davis

Research Collection School Of Computing and Information Systems

Managing problem behaviors in children with neurodevelopmental disorders can be challenging. Such behaviors may discourage social participation and learning. Many of these behaviors warrant intervention, however, are challenging for caregivers to constantly supervise. Previous work focused on developing recognition systems for stereotypical and aggressive behaviors. Researchers also developed visualization interface for caregivers to better understand their child’s needs. Our goal however, is to design an independent behavior management application to help children manage problem behaviors with minimal supervision.We conducted a field study at a school for children with special needs in Singapore, and interviewed ten teachers. This study helped us …


Mapping Information Systems Student Skills To Industry Skills Framework, Shankararaman, Venky, Gottipati Swapna Apr 2016

Mapping Information Systems Student Skills To Industry Skills Framework, Shankararaman, Venky, Gottipati Swapna

Research Collection School Of Computing and Information Systems

SFIA skills framework is widely popular among education institutions and ICT industries. The framework provides ICT skills profiles which can be a valuable resource that supports the career planning of a student. However, currently a student does not have a method or approach to exploit the SFIA framework to align his or her competencies that he or she has acquired during the education program, to the skills defined in the SFIA framework. In this paper, we present a solution model for generating a skills report based on individual's competencies and experiences. In particular, we focus on Information Systems students' profiles. …


Mycompetencies: Competency Tracking Mobile Application For Is Students, Gottipati Swapna, Shankararaman, Venky Apr 2016

Mycompetencies: Competency Tracking Mobile Application For Is Students, Gottipati Swapna, Shankararaman, Venky

Research Collection School Of Computing and Information Systems

The overall aim of learning outcomes and competency based education is to improve the efficiency and effectiveness of higher education. It's important to track regularly student's competency acquisition so that the faculty can improve the teaching delivery and adapt the content accordingly. Student based self-assessment of competency tracking on a weekly basis aids faculty to intervene in course delivery process for effective teaching and learning experience. It also helps students to have a better understanding of their competency levels and accordingly prepare for weekly sessions. To enable students to self-assess the competencies in more structured format, there is a need …


Scrum-X: An Interactive And Experiential Learning Platform For Teaching Scrum, Wee Leong Lee Mar 2016

Scrum-X: An Interactive And Experiential Learning Platform For Teaching Scrum, Wee Leong Lee

Research Collection School Of Computing and Information Systems

Motivating and engaging thecurrent generation of technology-savvy students and improving the quality oflearning is becoming more challenging with traditional instructional methods.Educational games and simulations are gaining more ground, both in formal andinformal learning environments. With experiential learning, learners canenhance their management skills and ability to make decisions by analyzingdifferent scenarios and paths that the project could have taken if specificdecisions were made during the project. This paper presents Scrum-X, acomputer-based simulation game to teach Scrum, an agile project managementmethodology, to graduates and professionals with IT background. In the game,players plan, execute and manage a software development project using Scrummethodology. Players …