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Full-Text Articles in Physical Sciences and Mathematics

Dynamic Id3: A Symbolic Learning Algorithm For Many-Valued Attribute Domains, Roger Gallion, Chaman Sabharwal, Daniel C. St. Clair, William E. Bond Mar 1993

Dynamic Id3: A Symbolic Learning Algorithm For Many-Valued Attribute Domains, Roger Gallion, Chaman Sabharwal, Daniel C. St. Clair, William E. Bond

Computer Science Faculty Research & Creative Works

Quinlan's ID3 machine learning algorithm induces classification trees (rules) from a set of training examples. The algorithm is extremely effective when training examples are composed of attributes whose values are taken from small discrete domains. The classification accuracy of ID3-produced trees on domains whose attributes are many-valued tends to be marginal due to the large number of possible values which may be associated with each attribute. Attempts to solve this problem by a priori grouping of attribute values into distinct subsets has met with limited success. The dynamic ID3 algorithm improves the performance of ID3 on this type of problem …


Formation Of Clusters And Resolution Of Ordinal Attributes In Id3 Classification Trees, Chaman Sabharwal, Keith R. Hacke, Daniel C. St. Clair Jan 1992

Formation Of Clusters And Resolution Of Ordinal Attributes In Id3 Classification Trees, Chaman Sabharwal, Keith R. Hacke, Daniel C. St. Clair

Computer Science Faculty Research & Creative Works

Many learning systems have been designed to construct classification trees from a set of training examples. One of the most widely used approaches for constructing decision trees is the ID3 algorithm [Quinlan 1986]. Decision trees are ill-suited to handle attributes with ordinal values. Problems arise when a node representing an ordinal attribute has a branch for each value of the ordinal attribute in the training set. This is generally infeasible when the set of ordinal values is very large. Past approaches have sought to cluster large sets of ordinal values before the classification tree is constructed [Quinlan 1986; Lebowitz 1985; …


A Logic Programming Model Of The Game Of Sprouts, Ralph M. Butler, Selden Y. Trimble, Ralph W. Wilkerson Feb 1987

A Logic Programming Model Of The Game Of Sprouts, Ralph M. Butler, Selden Y. Trimble, Ralph W. Wilkerson

Computer Science Faculty Research & Creative Works

The Game of Sprouts Has Intrigued Mathematicians for Nearly Twenty Years. This Paper Describes a Representation Scheme Which Simplifies Much of the Geometry of the Game. using This Representation, We Develop a Prolog Program Which Will Play Sprouts. It is Hoped that the Program Will Prove to Be a Useful Research Tool in Finding the Key to a Winning Strategy for Sprouts and that the Representation Will Serve as a Useful Model for Studying Planar Graphs.


A Logic Programming Model Of The Game Of Sprouts, Ralph M. Butler, Selden Y. Trimble, Ralph W. Wilkerson Feb 1987

A Logic Programming Model Of The Game Of Sprouts, Ralph M. Butler, Selden Y. Trimble, Ralph W. Wilkerson

Computer Science Faculty Research & Creative Works

The Game of Sprouts Has Intrigued Mathematicians for Nearly Twenty Years. This Paper Describes a Representation Scheme Which Simplifies Much of the Geometry of the Game. using This Representation, We Develop a Prolog Program Which Will Play Sprouts. It is Hoped that the Program Will Prove to Be a Useful Research Tool in Finding the Key to a Winning Strategy for Sprouts and that the Representation Will Serve as a Useful Model for Studying Planar Graphs. © 1987, ACM. All Rights Reserved.