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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Using Genetic Algorithms To Find Cellular Automata Rule Sets Capable Of Generating Maze-Like Game Level Layouts, Andrew Pech Jan 2013

Using Genetic Algorithms To Find Cellular Automata Rule Sets Capable Of Generating Maze-Like Game Level Layouts, Andrew Pech

Theses : Honours

The video game industry has grown substantially over the last decade and the quality of video games has also been advancing rapidly. In recent years, video games have been advancing to a point that the increased time required to manually create their content is making this process too costly. This has made procedural content generation a desirable option for game developers due to its speed of generating content, and the variety of content that a single PCG method can produced.

The main purpose of this dissertation is to detail a new approach to procedurally generate video game level layouts, and …


Dynamically Adjusting Game-Play In 2d Platformers Using Procedural Level Generation, Daniel Wheat Jan 2013

Dynamically Adjusting Game-Play In 2d Platformers Using Procedural Level Generation, Daniel Wheat

Theses : Honours

The rapid growth of the entertainment industry has presented the requirement for more efficient development of computerized games. Importantly, the diversity of audiences that participate in playing games has called for the development of new technologies that allow games to address users with differing levels of skills and preferences. This research presents a systematic study that explored the concept of dynamic difficulty using procedural level generation with interactive evolutionary computation. Additionally, the design, development and trial of computerized agents the play game levels in the place of a human player is detailed. The work presented in this thesis provides a …