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Physical Sciences and Mathematics Commons

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MS Powerpoint

2019

Student Scholar Showcase

Computer Sciences

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

3d Procedural Maze & Cave Generation, Jacob Sharp Apr 2019

3d Procedural Maze & Cave Generation, Jacob Sharp

Student Scholar Showcase

The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …


Autonomous Watercraft Simulation And Programming, Nicholas J. Savino Apr 2019

Autonomous Watercraft Simulation And Programming, Nicholas J. Savino

Student Scholar Showcase

Automation of various modes of transportation is thought to make travel more safe and efficient. Over the past several decades, advances to semi-autonomous and autonomous vehicles have led to advanced autopilot systems on planes and boats, and an increasing popularity of self-driving cars. We predicted the motion of an autonomous vehicle using simulations in Python. The simulation models the motion of a small scale watercraft, which can then be built and programmed using an Arduino Microcontroller. We examined different control methods for a simulated rescue craft to reach a target. We also examined the effects of different factors, such as …


Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill Apr 2019

Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill

Student Scholar Showcase

Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.