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Full-Text Articles in Physical Sciences and Mathematics
The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad
The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad
International Journal for Research in Education
Abstract
This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …
Numerical Treatment For Special Type Of Mixed Linear Delay Volterra Integro-Differential Equations, Atheer J. Kadhim
Numerical Treatment For Special Type Of Mixed Linear Delay Volterra Integro-Differential Equations, Atheer J. Kadhim
Emirates Journal for Engineering Research
The idea of research is a representation of the nonlinear pseudo-random generators using state-space equations that is not based on the usual description as shift register synthesis but in terms of matrices. Different types of nonlinear pseudo-random generators with their algorithms have been applied in order to investigate the output pseudo-random sequences. Moreover, two examples are given for conciliated the results of this representation.