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Full-Text Articles in Physical Sciences and Mathematics
Generative Art, Caleb Harmon
Generative Art, Caleb Harmon
Honors Theses
Generative Art is systems that produce complex structures and visuals through computation.
Procedural Generation: An Algorithmic Analysis Of Video Game Design And Level Creation, Logan Bond
Procedural Generation: An Algorithmic Analysis Of Video Game Design And Level Creation, Logan Bond
Honors Theses
Procedural generation is a method for generating mass quantities of data algorithmically rather than manually. One perfect example of this is the recently famous No Man’s Sky, a video game where the entire marketing scheme was structured around its procedurally generated universe. The game’s trailer and advertisements promised its players 18,446,744,073,709,551,616 unique planets[1], all of which were procedurally generated. In other words, the developers did not create exclusive profiles for every single planet, but instead programmed the game in such a way that the planets were built from the code. This method of content creation is the …
Natural Language Processing For Foreign Language Learning, Jacob Kausler
Natural Language Processing For Foreign Language Learning, Jacob Kausler
Honors Theses
This research presents novel algorithms which generate sentences in a natural language, using natural language generation techniques. The purpose of the algorithms is to benefit foreign language learning. As far as we can tell, ours is the first such research being done in the field. In creating the algorithms, we also developed a piece of software to showcase the work and allow testing by users. The main algorithm begins by generating sentence models by using one of two methods, namely modeled sentence generation and semantic sentence generation. Each of these have benefits and drawbacks, which the user must take into …