Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Procedural Level Generation For A Top-Down Roguelike Game, Kieran Ahn, Tyler Edmiston May 2023

Procedural Level Generation For A Top-Down Roguelike Game, Kieran Ahn, Tyler Edmiston

Honors Thesis

In this file, I present a sequence of algorithms that handle procedural level generation for the game Fragment, a game designed for CMSI 4071 and CMSI 4071 in collaboration with students from the LMU Animation department. I use algorithms inspired by graph theory and implementing best practices to the best of my ability. The full level generation sequence is comprised of four algorithms: the terrain generation, boss room placement, player spawn point selection, and enemy population. The terrain generation algorithm takes advantage of tree traversal methods to create a connected graph of walkable tiles. The boss room placement algorithm randomly …


Ksugo, Chase Godwin May 2018

Ksugo, Chase Godwin

KSU Journey Honors College Capstones and Theses

KSUGo seeks to better enable students to interact with their community, maintain a level of safety on and off campus, improve their course management skills, and increase information propagation among students and campus officials. Currently, Kennesaw State does not have a dedicated general purpose native application on any mobile device platform for students, faculty, or staff to use for improving their everyday Kennesaw State experience. This project seeks to rectify that need by providing a native application with support for the Android platform.