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Full-Text Articles in Physical Sciences and Mathematics
The Atlantic Surfclam Fishery And Offshore Wind Energy Development: 2. Assessing Economic Impacts, Andrew M. Scheld, Jennifer Beckensteiner, Daphne M. Munroe, Eric N. Powell, Sarah Borsetti, Eileen E. Hofmann, John M. Klinck
The Atlantic Surfclam Fishery And Offshore Wind Energy Development: 2. Assessing Economic Impacts, Andrew M. Scheld, Jennifer Beckensteiner, Daphne M. Munroe, Eric N. Powell, Sarah Borsetti, Eileen E. Hofmann, John M. Klinck
CCPO Publications
The Atlantic surfclam (Spisula solidissima) fishery generates approximately USD 30 million in landings revenues annually, distributed across ports throughout the US Mid-Atlantic and Northeast. Overlap between areas of Atlantic surfclam harvests and offshore wind energy leasing make the fishery vulnerable to exclusion and effort displacement as development expands in the region. An existing integrated bioeconomic agent-based model, including spatial dynamics in Atlantic surfclam stock biology, heterogeneous captain behaviour, and federal management processes, was extended to incorporate costs and revenues for fishing vessels and processors and used to evaluate the potential economic effects of offshore wind development on the …
Interactive Agent-Based Simulation For Experimentation: A Case Study With Cooperatve Game Theory, Andrew J. Collins, Sheida Etemadidavan
Interactive Agent-Based Simulation For Experimentation: A Case Study With Cooperatve Game Theory, Andrew J. Collins, Sheida Etemadidavan
Engineering Management & Systems Engineering Faculty Publications
Incorporating human behavior is a current challenge for agent-based modeling and simulation (ABMS). Human behavior includes many different aspects depending on the scenario considered. The scenario context of this paper is strategic coalition formation, which is traditionally modeled using cooperative game theory, but we use ABMS instead; as such, it needs to be validated. One approach to validation is to compare the recorded behavior of humans to what was observed in our simulation. We suggest that using an interactive simulation is a good approach to collecting the necessary human behavior data because the humans would be playing in precisely the …