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“You Know You’Re Going To Fail, Right?”: Learning From Design Flaws In Just Press Play At Rit, Elizabeth L. Lawley, Andrew Phelps
“You Know You’Re Going To Fail, Right?”: Learning From Design Flaws In Just Press Play At Rit, Elizabeth L. Lawley, Andrew Phelps
Presentations and other scholarship
Abstract: In the fall of 2010, faculty in the School of Interactive Games & Media at the Rochester Institute of Technology began the initial planning for an achievement system meant to recognize and reward student engagement in non-curricular activities—specifically activities that successful graduates of the program regularly cited as significant factors in their undergraduate experience. This paper describes the design process used to create the initial version of the Just Press Play system, the results of the implementation during the 2011-12 academic year, and the significant redesign of the system that took place based on assessment of the first year …