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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

History Of Computing, George K. Thiruvathukal, David B. Dennis Aug 2017

History Of Computing, George K. Thiruvathukal, David B. Dennis

Computer Science: Faculty Publications and Other Works

The social and organizational history of humanity is intricately entangled with the history of technology in general and the technology of information in particular. Advances in this area have often been closely involved in social and political transformations. While the contemporary period is often referred to by such names as the Computing and Information Age, this is the culmination of a series of historical transformations that have been centuries in the making. This course will provide a venue for students to learn about history through the evolution of number systems and arithmetic, calculating and computing machines, and advanced communication technology …


Galileo's Contribution To Mechanics, Asim Gangopadhyaya May 2017

Galileo's Contribution To Mechanics, Asim Gangopadhyaya

Physics: Faculty Publications and Other Works

Asim Gangopadhyaya writes about Galileo's contributions to mechanics and physics in this chapter in Where Have All the Heavens Gone? Galileo's Letter to the Grand Duchess Christina edited by John P. McCarthy and Edmondo F. Lupieri.


A Mini-History Of Computing, George K. Thiruvathukal Jan 2011

A Mini-History Of Computing, George K. Thiruvathukal

Computer Science: Faculty Publications and Other Works

This book was produced by George K. Thiruvathukal for the American Institute of Physics to promote interest in the interdisciplinary publication, Computing in Science and Engineering. It accompanied a limited edition set of playing cards that is no longer available (except in PDF).

This book features a set of 54 significant computers by era/category, including ancient calculating instruments, pre-electronic mechanical calculators and computers, electronic era computers, and modern computing (minicomputers, maniframes, personal computers, devices, and gaming consoles).