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Physical Sciences and Mathematics Commons

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Graphics and Human Computer Interfaces

Series

2018

VR

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

The Living Wall Display: Physical Augmentation Of Interactive Content Using An Autonomous Mobile Display, Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura Dec 2018

The Living Wall Display: Physical Augmentation Of Interactive Content Using An Autonomous Mobile Display, Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura

Research Collection School Of Computing and Information Systems

The Living Wall Display displays interactive content on a mobile wall screen that moves in concert with content animation. To augment the interaction experience, the display dynamically changes its position and orientation, responding to the content animation triggered by user interactions. We implement three proof of concept prototypes that represent pseudo force impact of the interactive content using physical screen movement. Pilot studies show that the Living Wall augments content expressiveness, and increases the sense of presence of the screen content.


Mixed-Reality For Object-Focused Remote Collaboration, Martin Feick, Anthony Tang, Scott Bateman Oct 2018

Mixed-Reality For Object-Focused Remote Collaboration, Martin Feick, Anthony Tang, Scott Bateman

Research Collection School Of Computing and Information Systems

In this paper we outline the design of a mixed-reality system to support object-focused remote collaboration. Here, being able to adjust collaborators' perspectives on the object as well as understand one another's perspective is essential to support effective collaboration over distance. We propose a low-cost mixed-reality system that allows users to: (1) quickly align and understand each other's perspective; (2) explore objects independently from one another, and (3) render gestures in the remote's workspace. In this work, we focus on the expert's role and we introduce an interaction technique allowing users to quickly manipulation 3D virtual objects in space.