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Physical Sciences and Mathematics Commons

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Graphics and Human Computer Interfaces

Student Academic Conference

Conference

2020

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

Voxel Optimization, Scott Bengs May 2020

Voxel Optimization, Scott Bengs

Student Academic Conference

Voxel Optimization This poster presentation covers optimization for voxels. They can be thought of as three dimensional pixels. Vo coming from volume and xel from pixel. Voxels are just values placed in a 3D grid. Voxels have many interesting uses in the medical and scientific field, especially in geology. One use in computer science is storing world information for video games or graphical applications. One very popular example is Minecraft, a game that allows all of the world to be changed, that uses cube shaped voxels. The first topic will be on the naive approach of building a model from …


Server Score, Zachary Buresh May 2020

Server Score, Zachary Buresh

Student Academic Conference

This presentation is in regards to the Android mobile application that I developed in the Kotlin programming language named "Server Score". The app helps waiters/waitresses calculate, track, and predict performance related statistics on the job.


Security Camera Using Raspberry Pi, Tejendra Khatri Jan 2020

Security Camera Using Raspberry Pi, Tejendra Khatri

Student Academic Conference

Making a security camera using raspberry pi utilizing OpenCV for facial recognition, upper body recognition or full-body recognition