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Creating Scalable Location-Based Games: Lessons From Geocaching, Carman Neustaedter, Anthony Tang, Tejinder K. Judge
Creating Scalable Location-Based Games: Lessons From Geocaching, Carman Neustaedter, Anthony Tang, Tejinder K. Judge
Research Collection School Of Computing and Information Systems
Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge of creating and orchestrating such a game. That is, location-based games are often difficult to create, grow, and maintain over long periods of time. Our research investigates how location-based games can be designed to overcome this challenge of scalability. We studied the well-established location-based game of Geocaching through active participation and an online survey to better understand how it has …