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Physical Sciences and Mathematics Commons™
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Articles 1 - 6 of 6
Full-Text Articles in Physical Sciences and Mathematics
Developing A Contemporary Operating Systems Course, Saverio Perugini, David J. Wright
Developing A Contemporary Operating Systems Course, Saverio Perugini, David J. Wright
Computer Science Faculty Publications
The objective of this tutorial presentation is to foster innovation in the teaching of operating systems (os) at the undergraduate level as part of a three-year NSF-funded IUSE (Improving Undergraduate STEM Education) project titled “Engaged Student Learning: Reconceptualizing and Evaluating a Core Computer Science Course for Active Learning and STEM Student Success” (2017–2020).
Chameleon: A Customizable Language For Teaching Programming Languages, Saverio Perugini, Jack L. Watkin
Chameleon: A Customizable Language For Teaching Programming Languages, Saverio Perugini, Jack L. Watkin
Computer Science Faculty Publications
ChAmElEoN is a programming language for teaching students the concepts and implementation of computer languages. We describe its syntax and semantics, the educational aspects involved in the implementation of a variety of interpreters for it, its malleability, and student feedback to inspire its use for teaching languages.
An Application Of The Actor Model Of Concurrency In Python: A Euclidean Rhythm Music Sequencer, Daniel P. Prince, Saverio Perugini
An Application Of The Actor Model Of Concurrency In Python: A Euclidean Rhythm Music Sequencer, Daniel P. Prince, Saverio Perugini
Computer Science Faculty Publications
We present a real-time sequencer, implementing the Euclidean rhythm algorithm, for creative generation of drum sequences by musicians or producers. We use the Actor model of concurrency to simplify the communication required for interactivity and musical timing, and generator comprehensions and higher-order functions to simplify the implementation of the Euclidean rhythm algorithm. The resulting application sends Musical Instrument Digital Interface (MIDI) data interactively to another application for sound generation.
The Design Of An Emerging/Multi-Paradigm Programming Languages Course, Saverio Perugini
The Design Of An Emerging/Multi-Paradigm Programming Languages Course, Saverio Perugini
Computer Science Faculty Publications
We present the design of a new special topics course, Emerging/Multi-paradigm Languages, on the recent trend toward more dynamic, multi-paradigm languages. To foster course adoption, we discuss the design of the course, which includes language presentations/papers and culminating, inal projects/papers. The goal of this article is to inspire and facilitate course adoption.
Natural Language, Mixed-Initiative Personal Assistant Agents, Joshua W. Buck, Saverio Perugini, Tam W. Nguyen
Natural Language, Mixed-Initiative Personal Assistant Agents, Joshua W. Buck, Saverio Perugini, Tam W. Nguyen
Computer Science Faculty Publications
The increasing popularity and use of personal voice assistant technologies, such as Siri and Google Now, is driving and expanding progress toward the long-term and lofty goal of using artificial intelligence to build human-computer dialog systems capable of understanding natural language. While dialog-based systems such as Siri support utterances communicated through natural language, they are limited in the flexibility they afford to the user in interacting with the system and, thus, support primarily action-requesting and information-seeking tasks. Mixed-initiative interaction, on the other hand, is a flexible interaction technique where the user and the system act as equal participants in an …
Unobtrusive And Extensible Archival Replay Banners Using Custom Elements, Sawood Alam, Mat Kelly, Michele C. Weigle, Michael L. Nelson
Unobtrusive And Extensible Archival Replay Banners Using Custom Elements, Sawood Alam, Mat Kelly, Michele C. Weigle, Michael L. Nelson
Computer Science Faculty Publications
We compare and contrast three different ways to implement an archival replay banner. We propose an implementation that utilizes Custom Elements and adds some unique behaviors, not common in existing archival replay systems, to enhance the user experience. Our approach has a minimal user interface footprint and resource overhead while still providing rich interactivity and extended on-demand provenance information about the archived resources.